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Disponibile Pro Cycling Manager 2021

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Regolamento / Rulebook


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Organization

The Champions League 2021/22 will be organized by PCM ITALIA. Emmea90 will be the responsible for the organization with Francescograssi.

 

Calendar

  • Friday 4/3: Classics Round 1
  • Saturday 5/3: ITT semifinals / TTT semifinals
  • Sunday 6/3: Inline Round 1
  • Monday 7/3: Tour Round 1
  • Tuesday 8/3: Points race (first round) / Scratch (first round) / Elimination (first round)*
  • Wednesday 9/3: Classics Semifinals
  • Thursday 10/3: 200 TT / Omnium Semifinals
  • Friday 11/3: Tour Semifinals
  • Saturday 12/3: rest day and eventual match recovery*^
  • Sunday 13/3: Inline Semifinals
  • Monday 14/3: Keirin (all tournament)*
  • Tuesday 15/3: Points race / Scratch / Elimination (final)^^
  • Wednesday 16/3: Classics Final
  • Thursday 17/3: 200 TT / Omnium (final) / Sprint final four
  • Friday 18/3: Tour Final
  • Saturday 19/3: ITT final / TTT final
  • Sunday 20/3: Inline Final

*in case it would not be possible to play Elimination on Tuesday 8/3, Elimination will be played on Saturday 12/2.

^limit for playing group stage of sprint. Every non-played sprint of group stage shall be played in that evening or given forfeit

^^limit for playing round of 16 and round of 8 of sprint. Every non-played sprint of group stage shall be played in that evening or given forfeit

Room creation and departure

At the time indicated by organizers room must be opened online by the host for each game. Host can launch the game when all the room members are present. Maximum depart time is set 15’ after the room creation. Passed this time host can launch the game even if not all the room members are present.

It’s possible to postpone the start of further 10 minutes if one of the following two conditions apply

  • An organization member order it
  • A player asks for it and the majority of the room members agreed

In the first round of each discipline the start will be given by the organizer as the organizers must move members from one group to another in case of unbalanced groups in numbers.

A player that is not present in the room at the moment of the game launch (for both road and track races) loses the right to compete in that round

In case of additional material is needed to play a game, players shall have it. The same it applies to hosts in case of material needed to point counting (XML files)

Crash and resetting

Road

Crash are automatically managed by the system, unfortunately there is not autostop in PCM 2020 edition. If one player crashes is up to him to re-enter, the game can’t and won’t be stopped. Re-entering is managed by the game but host can sometimes pause the game using CTRL+ALT+DELETE command. Having the host to be focused on the game, pausing a game in case of a crash is considered a fair play act and is not mandatory. Players are free to play as they want when a player crashed.

Every player has the right to ask for one reset for wrong roster choice reason for the whole evening in the first 5 Km of the race or before the first Sprint / KOM of the race if it’s before 5 Km. Anyway, for a single game no more than two reset in total can be done.

If players think that a host player voluntary simulate a crash (i.e. he has just crashed with the leader or lost a sprint) they can write to the organization and player can be sanctioned but the game must be resetted.

A reset of the game will happen only if the host crash or there is a mass crash (more than 50% of people in the room simultaneously). Every time a game is resetted all intermediate points, eventually the ones at KOM or Intermediate sprints are lost.

Track

Every player has at their disposal for the entire evening two crashes in the loading phase.

Game has to be resetted for

  • Mass crash, if the game has already started
  • Single crash, if a player isn’t able to load before the game start (usually games stands in load mode) or crashes before completing first lap (half of it for elimination and keirin)

Room Re-enter

When, for whatever reason, a game is resetted (for example, following a crash), game has to restarted not later than 5 minutes after the crash occurs.

If one player was not in the room at the moment of the original launch but joins the room after the crash, he has the right to play the game.

If a player was in the game at the moment of the reset but does not join the new room before 5 minutes after the crash, the game can be relaunched without him.

Postponements

Only the organization can postpone games to other date or times. If there are troubles, of any sort, host of the room has to ask the organization explaining motivations. Postponed games will be recovered on the first weekend day available, starting from 19.00 CEST.

Replay and exports

After every race host should keep replay and excel exports (for road race) to the Champions League Discord so organization can compute the points.

In track games everyone should take screenshots of the ranking, host has to send them at Champions League Discord.

Other players have to make screenshots of the individual (and team, on road) ranking and send on request for complaints. Host have to wait to close the game to let other players take screenshots.

In case of controversial, jury can only decide basing on replay and screenshots. No reclaims are accepted without any material proof.

In case of lacking of material organization will decide case by case what to take into account considering the material at disposal and can decide for giving points, aborting the game or repeating it.

In case of contradictory material will be taken into account

  • Excel results for Stage sprint, GCs and team rankings
  • Screenshots for the sprints in the Road Inline

At request by the organizer, the host shall be able to provide the tournament.cdb value in his Steam Cloud folder. Not being able to provide it will result in an exclusion from the competition.

Subscriptions

Subscriptions are closed, as qualification is based on National Championships results, as determined by PCM IMA rules.

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Competition General Rules

General game-playing rules

  • Each player is free to play as he want, according to the game’s possibilities, except for the following rules
  • While it’s allowed that player help each other in certain race circumstances (for example, a breakaway), it’s strictly forbidden to team play. In other words, it’s forbidden any kind of help between players, without having advantage to it. If in case of team play between players, the organization will punish the players with either the exclusion of that event, or of the whole competition if the case is serious enough.
  • It’s forbidden to block an opponent in the last 2 kms of a road race.
  • It’s forbidden to block an opponent in the last 1000m before an intermediate sprint.
  • It's forbidden to deliberately block an opponent to slow down his pace in front of the peloton or prevent him to attack from the peloton.
  • In case a block is sanctioned by the jury, the sanctioned player will be allowed to discard his charges if, in the next 24 hours after the sanction, he'll be able to provide a registration that proved that he was not in the control of the player.
  • In road race it’s forbidden to play for damage or advantage a specific player. For example, continuously blocking a player in a game.
  • In track race every form of block is allowed.
  • In team races rounds both road and track is forbidden to play against a team. Every team has to play against the best result for themselves in the single event involved. A team that will decide to play against another team will get disqualified from the event. Deliberately picking a team to pass in place of another team will be considered teamplay.

Gameplay settings

  • Artificial Intelligence will be none in road (host will re-create the room with only the correct number of players involved) and set to easy in track races.
  • Fall rating will be set at 0%. We are aware that punctures can happen anyway, but we invite all the players to set at least falls at 0% to reduce the risk.
  • Variable condition deactivated
  • Bonus/Malus multiplayer deactivated
  • Road Races are played at x1 speed for all the time. People who change it will be sanctioned

Claims and complaints

Penalties are committed directly by one of the organizers and can be committed only by a claim from one of the parts involved or a third party that would be affected by the decision.

Claims MUST be done immediately AFTER the race, the stage in question if it’s a road race. Player LOSE the right to claim if next stage is started or 23.59 pm passed after the last stage or 2 hours in case the stage ends after 22.00. In case of a minitour, players must wait for the decision. In all the other case the decision will be taken before the next round.

If during a road race with multiple stage all the players agree to start the next stage without a decision being taken and/or an organizers noting the appeal for a further decision, all players agree on validating the race and no further appeals can be submitted for that race at the end of the round.

Organizers reserves for themselves the right to suspend, penalize or ban a player in case of inappropriate behavior and/or insults.

All the decisions can be appealed to the IMA board according to current PCM IMA rules. Still, they will be considered valid for the tournament prosecution unless they will be eventually overturned.

Point Counting and quitting

For both road and track, players are required to stay in the room until the end and let the host close the room to have their name listed in the exports, helping the organizers to manage the point counting easily.

In particular, the following rules will apply

  • Players that won’t be in room at the start of the race will get ZERO points
  • Players that will quit in race will take points of the last regarding the single player classification of the stage in all the disciplines in which the first rider on the line scores points. They will keep KOM/IS points, even if IA scores them
  • If a player quits but the quitting act does not have an impact on the final placement of the rider (example, peloton already splitted and riders are one by one or player quitting while in breakaway and breakaway wins, or late crash) the organizer will give the player the points scored by the IA on the line
  • Regarding the previous points, in every case the other players must act and play like if the points scored by an IA acting for a quitter player should matter. Example: they should outsprint him in a restricted sprint and not simply following.
  • In no case a player will able to get more points than the one scored by the IA

Ranking

The final ranking of each discipline will be done as follow

  • Finalists, in order of classification
  • Semifinalists, in order of classification (in competition with a single semifinal round)
  • Ranking from previous round

The ranking from previous round will be used in each draw (assuming there were multiple groups) and it will be done using the following as tiebreakers, in order

  • Best group placement in the round
  • Major amount of points scored in the round
  • Best group placement in the previous round
  • Major amount of points in the previous round

Reserve

The ranking will be used to make the reserve list, discipline by discipline.

A reserve will re-enter in the competition if the organizer allows it due to the absence of a player.

The eliminated player will take the reserve position in the final ranking.

If the absent player shows up in the Pro Cycling Manager game before the effective start of the game, the reserve will send be back to reserve list and the player re-gain the right to compete. If the player shows up in the Pro Cycling Manager game after the effective start of the game, he is eliminated and loses the rights to compete in that event.

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Competition Format – Single

Competitions are played into three rounds (First Round, Semifinals and Final) according to competition and number of subscriptions.

For Road Inline, Tour and Classics, first round will be composed by four groups of eight player each. Top 3 for each group will advance into the semifinals – that will be two groups of six players. Top 3 will advance in final.

Road – Inline

Each round of road is composed by three stages: a green stage, a yellow stage, a red stage. Stages are announced not later than 48hrs before the race.

Points are given according to the order of the 1st rider for each player who crosses the line, excluding IA and all the other player riders according to this point scale

  • 1st: 100 points
  • 2nd: 70 points
  • 3rd: 50 points
  • 4th: 35 points
  • 5th: 25 points
  • 6th: 18 points
  • 7th: 10 points
  • 8th: 5 points
  • 9th: 2 points
  • 10th: 1 point

If a player does not show up, he does not take any points. Players which shows up but resign from the race take points according to the order they resign (who resign first is classified last).

Intermediate sprint and kom sprints gave points for the IS/KOM classification according to the following point scales. Differently from the ranking, they gave points according to the order of the riders, IA includes. So doubles, for example, are counted.

Intermediate sprints

  • 1st: 10 points
  • 2nd: 5 points
  • 3rd: 2 points

HC climbs

  • 1st: 10 points
  • 2nd: 7 points
  • 3rd: 5 points
  • 4th: 2 points
  • 5th: 1 points

1st cat climbs

  • 1st: 8 points
  • 2nd: 5 points
  • 3rd: 2 points
  • 4th: 1 points

2nd cat climbs

  • 1st: 5 points
  • 2nd: 2 points
  • 3rd: 1 point

3rd cat climbs

  • 1st: 2 points
  • 2nd: 1 point

4th cat climbs

  • 1st: 1 point

KOM/IS classification

For each KOM and IS of the stage, the KOM/IS classification will be calculated according to the point scale. Points will be assigned on ALL the athletes of the team that will end the stage in the time limit and the KOM/IS classification on the round will be calculated accordingly by the points obtained in all the round stages. Points assigned for the classification will be the following:

1.       50 pts

2.       35 pts

3.       25 pts

4.       18 pts

5.       13 pts

6.       10 pts

7.       5 pts

8.       2 pts

9.       1 pts

Tie-Breakers

If, at the end of a round, there is an equality between two players, following tie-breakers are applied in order

  • Best placement in the previous round
  • Major amount of points in the previous round
  • Major amount of stage victories in the round
  • Major amount of second places in the round
  • Major amount of third places in the round
  • Major amount of first places on HC climbs
  • Major amount of first places in intermediate sprints
  • Better placement on the first man on the latest stage

Road – Individual Time Trial

The 32 players are divided into four groups of 8 players each. Top 3 of each group will advance into the final.

Each round is composed by three individual time trials. Stages are announced not later than 48hrs before the race.

For the rest, same Inline rules may apply.

Tie-Breakers

If, at the end of a round, there is an equality between two players, following tie-breakers are applied in order

  • Best placement in the previous round
  • Major amount of points in the previous round
  • Major amount of stage victories in the round
  • Major amount of second places in the round
  • Major amount of third places in the round
  • Better single time gap in the three stages from the 1st placed
  • Better sum of time gaps
  • Better placement on the first man on the latest stage

Road – Team Time Trial

The 32 players are divided into four groups of 8 players each. Top 3 of each group will advance into the final.

Each round is composed by three team time trials. Stages are announced not later than 48hrs before the race.

For the rest, same Inline rules may apply.

Tie-Breakers

If, at the end of a round, there is an equality between two players, following tie-breakers are applied in order

  • Best placement in the previous round
  • Major amount of points in the previous round
  • Major amount of stage victories in the round
  • Major amount of second places in the round
  • Major amount of third places in the round
  • Better single time gap in the three stages from the 1st placed
  • Better sum of time gaps
  • Better placement on the first man on the latest stage

Road – Classics

Each round of road is composed by two or three classics of whatever type. Stages are announced not later than 48hrs before the race.

Points are given according to the order of the 1st rider for each player who crosses the line, excluding IA and all the other player riders according to this point scale

  • 1st: 100 points
  • 2nd: 70 points
  • 3rd: 50 points
  • 4th: 35 points
  • 5th: 25 points
  • 6th: 18 points
  • 7th: 10 points
  • 8th: 5 points
  • 9th: 2 points
  • 10th: 1 point

If a player does not show up, he does not take any points. Players which shows up but resign from the race take points according to the order they resign (who resign first is classified last).

Tie-Breakers

If, at the end of a round, there is an equality between two players, following tie-breakers are applied in order

  • Best placement in the previous round
  • Major amount of points in the previous round
  • Major amount of stage victories in the round
  • Major amount of second places in the round
  • Major amount of third places in the round
  • Better placement on the first man on the latest stage

Road – Tour

Each round of road is composed by four stages. Stages are announced not later than 48hrs before the race.

Points are given according for: stage, GC, points GC, kom GC in the following order. Points are given counting only to the first rider per each player, IA and all other players excluded for all the stages and GCs

Stage points

  • 1st: 25 points
  • 2nd: 18 points
  • 3rd: 10 points
  • 4th: 5 points
  • 5th: 1 point

GC points

  • 1st: 150 points
  • 2nd: 90 points
  • 3rd: 60 points
  • 4th: 35 points
  • 5th: 25 points
  • 6th: 18 points
  • 7th: 10 points
  • 8th: 5 points
  • 9th: 2 points
  • 10th: 1 point

Points GC and KOM GC points

  • 1st: 35 points
  • 2nd: 20 points
  • 3rd: 10 points
  • 4th: 5 points
  • 5th: 2 points
  • 6th: 1 point

If a player does not show up, he does not take any points. Players which shows up but resign from the race take points according to the order they resign (who resign first is classified last).

Intermediate sprint and kom sprints gave points according to Tour de France official point scale, with a few modifications

  • All the intermediate sprints and the finish line points has the same points (Mountain TDF scale)
  • No double KOM points on Mountain Finish
  • 3’’-2’’-1’’ bonifications in sprint, 10’’-6’’-4’’ at finish

Tie-Breakers

If, at the end of a round, there is an equality between two players, following tie-breakers are applied in order

  • Position in GC

GC winner will always be qualified to the next round, regardless the number of the points he scored.

Qualification bonuses and penalties

For Road Inline, Tour and Classics some bonuses will be assigned according to the placement you obtained in the group.

  • Winner of each group will start the next round with 30 points
  • 2ndplaced of each group will start the next round with 15 points
  • 3rd place of each group will start the next round with 5 points

Any player re-entering in the group as reserve won’t get any bonus point. In addition, any player not being the first eliminated of the group will get 10 points penalty if playing back as reserve.

Keirin

For each turn 5 keirin rounds are played. In case of an equality, position of the last round determines who advance. Points per round: 10-6-4-3-2-1. IA if present isn’t taken into account for points.

Defending keirin champion and keirin world champion will be exempted to compete In Round 1.

Round 1 will feature 5 groups of 6 players. Top 3 for each group advances to next round. The five fourth-placed players will play a single round of keirin (external host) for the last spot.

Semifinals will feature 3 groups of 6 players.

200TT

For each round of keirin 5 games are played. Ranking is done according to the best time. If the time is equal, 2nd best time counts, then 3rd time. If times are equal too, additional rounds between the players involved are played until times are different.

First round will be composed by four groups of 8 players each. Top 2 of each group and the best two time across all the groups will advance to the final. Groups will be hosted by an external host.

Points Race

First round will be composed by two groups of 16 players each. Top 8 will advance to final.

For the first round, three points race games are played. Points are assigned to top 10 according to scale: 100-70-50-35-25-18-10-5-2-1

The three winners plus the five players with the most points advance to the final. Final will be played in a single round. Players winning Round 1 and Round 2 are asked to stay in the game to avoid playing with IA and stay passive.

Tie-break will be the placement in the last game.

Elimination Race

First round will be composed by two groups of 16 players each.

For the first round, three elimination games are played. Points are assigned to top 10 according to scale: 100-70-50-35-25-18-10-5-2-1

The three winners plus the five players with the most points advance to the final. Final will be played in a single round. Players winning Round 1 and Round 2 are asked to stay in the game to avoid playing with IA and stay passive.

Tie-break will be the placement in the last game.

Scratch

First round will be composed by two groups of 16 players each. Top 8 will advance to final.

For the first round, three scratch games are played. Points are assigned to top 10 according to scale: 100-70-50-35-25-18-10-5-2-1

The three winners plus the five players with the most points advance to the final. Final will be played in a single round. Players winning Round 1 and Round 2 are asked to stay in the game to avoid playing with IA and stay passive.

Tie-break will be the placement in the last game.

Omnium

Omnium will be composed, in order, by

  • 6 sprints points race
  • 20 laps scratch
  • 1 200TT attempt
  • 1 round elimination race

Points for Scratch, 200TT and Elimination:

  • 1st:  20 points
  • 2nd: 18 points
  • 3rd:  16 points
  • 4th:  14 points
  • 5th:  12 points
  • 6th:  10 points
  • 7th:  8 points
  • 8th:  6 points
  • 9th:  4 points
  • 10th: 2 points
  • 11th: 1 point
  • 12th: 1 point
  • 13th: 1 point
  • 14th: 1 point
  • 15th: 1 point
  • 16th: 1 point

For what concerns points race, every player gets the point he scored.

In case of same points, the placement of the elimination race will count

Sprint

Group stage

The 32 players are divided into 8 groups of 4 people. Every player will play 7 games and will face every opponent one time.

Games will be played on 5 rounds. Winning 5-0 or 4-1 will get the player 3 points, winning 3-2 will get the winner 2 points and the loser 1 point.

Player should play their games during the week, before the final evening.

Every group stage game should be played before sunday 13. In case some games aren't played, players shall be present at 21.00 CET of saturday 12/3 for playing the game. If only one player will be in at that date, he'll won the game 5-0.

Every round of 16 and round of 8 game should be played before thursday 17. In case some games aren't played, players shall be present at 20.00 CET of thursday 17/3 for playing their game. If only one player will be in at that date, he'll won the game 5-0.

Tie-Breaker

  1. Head-to-head results
  2. Major number of rounds won
  3. Major amount of 5-0
  4. Random draw

Tiebreaker in case of equality between more than two people are applied for determining the best between these, then should be applied again from scratch once this is determined.

Knock-out stage

First two for each group will play in the round of 16, best of 7 format. Winner will advance to semifinals, also best of 7 format. Final will be instead play best of 9. In quarterfinals, winners of each group will be allocated with the 2nd placed.

5-8 places will be allocated to people eliminated in quarterfinals, according to least amount of round loss in quarterfinals, then according to best group placements according to tie-break group rules.

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Draw Criteria

First rounds

In the first round the players will be drawn according to their nationality. Player with same nationality or coming from the same national/community championships will be drawn in a different group.

In case the number of groups is lower than the number of players with the same nationality or coming from the same/national community championship, draw will be done in a way to not allow a gap of two or more units existing between different groups.

Seeding

For the first round of 4 groups road events, seeding will be done in this way

  • Pot 1: World Champions (Overall and Discipline) + Champions League defending Champions (Overall and Discipline)
  • Pot 2: Winners (overall and discipline) of the top 2 national championships in the ranking
  • Pot 3: Winners (overall and discipline) of the 3rd and 4th national championships in the ranking
  • Pot 4: Winners (overall and discipline) of the 5th and 6th national championships in the ranking

Procedure will continue until all the NCs giving two or more places are allocated, then rest of the spots (extra spots) will considered unseeded and will be allocated under nationality criteria.

In case a World Champion is also a CL or National Champion, his substitute will take the spot in the respective pot.

For the first round of track events with 2 groups of 16, the same criteria will be done for the first 8 pots of two people each. Pot 1 will be WC, Pot 2 will be CL champions, Pot 3 best NC and so on. From Pot 9 all players are considered unseeded and will be allocated under nationality criteria.

Further rounds

Criterium of seeding for semifinals and further rounds will be the previous round placement.

For road Inline/Tour/Classics semifinals, a maximum of two people playing together in the first round can play in the same group. This has priority over nationality distribution

For the sprint round of 16, winners of the groups will be randomly drawn between 2nd placed. People from the same country and people coming from the same group cannot be drawn together. For the sprint round of 8 and semifinal, draw will be free.

Materials

Road

All the disciplines will be played with a ladder DB. Values will be defined by the organization.

Track

All the disciplines will be played with a 10-10-10 DB.

In both track and road, players should be played with a team of their nationality and/or a World Champions Team or a European Champion Team in case they are World Champion or Champions League Champion. It will be up to the organizer the team assignation to the player. Refusing the assignation given may lead to a penalty in points and/or the exclusion.

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Overall classifications

Points to determine the overall Classification of the Champions League Road and Track will be assigned as follows

Road

Pos

Inline

ITT

TTT

Tour

Classics

1

500

100

100

400

300

2

350

70

70

280

210

3

250

50

50

200

150

4

180

35

35

140

100

5

125

25

25

100

75

6

90

18

18

70

50

7

60

12

12

50

35

8

45

9

9

35

25

9

30

8

8

25

20

10

22

7

7

18

13

11

15

6

6

12

10

12

10

5

5

10

7

13

8

4

4

7

5

14

5

3

3

5

3

15

3

2

2

4

2

16

2

1

1

3

1

 

Track 

Pos

Keirin

Scratch

Pts race

Elim

200TT

Sprint

Omnium

1

200

300

300

300

100

250

500

2

140

210

210

210

70

175

350

3

100

150

150

150

50

125

250

4

70

100

100

100

35

90

180

5

50

75

75

75

25

62,5

125

6

35

50

50

50

18

45

90

7

25

35

35

35

12

30

60

8

18

25

25

25

9

22,5

45

9

12

20

20

20

8

15

30

10

10

13

13

13

7

11

22

11

7

10

10

10

6

8

15

12

5

7

7

7

5

5

10

13

4

5

5

5

4

4

8

14

3

3

3

3

3

3

5

15

2

2

2

2

2

2

3

16

1

1

1

1

1

1

2

In case of equal gc place, best placement in the discipline giving more points for 1st act as a tie-break. If both didn’t start in it or the place is equal, major number of first places in each discipline is the tie-break, then 2nd, then 3rd place and so on.

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