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Organization

PCM World Cup 2016 is organized by Cycling Manager Italia Community under the patrol of Cyanide Studio and Focus Home Interactive.

The organization is composed by the Cycling Manager Italia multiplayer staff, as it is:

Emmea90 (chief), Noris85, Nasdon33, Niconick

Additional community members can be included in the management but they are not part of the organization.

Dates

PCM World Cup runs from 27th April until 10th June. Every day is composed by two temporal slots that are 20.45 and 21.30 CET.

Room creation and departure

At this time room has to be opened online by the host for each game. Host can launch the game when all the room members are present. Maximum depart time is set 15’ after, so 21.00 and 21.45. Passed this time host can launch the game even if not all the room members are present.

It’s possible to postpone the start of further 10 minutes if one of the following two conditions apply

·         An organization member order it

·         A player asks for it and the majority of the room members agreed

Crash and resetting

Road

Every player has at their disposal for the entire evening three crashes in the first 30 km of the race. If a player crashes during that period, the host has to reset the game. After 30 km the game has to be resetted only for mass crash, means only when the majority of the room players crashed.

Distance has to be taken on the 1st man of E1 group (i.e. if first man is at 31 km from start and man who crashed is at 28 Km from start the race is after 30 km). If players think that a player voluntary simulate a crash (i.e. he has just crashed with the leader or lost a sprint) they can write to the organization and player can be sanctioned but the game has to be resetted.

If a single player does not join the game before its start, the game has to be resetted and the crash total is deducted from the three crashes he has at disposal.

If a player crash and he has not crashed left because it’s three crashed expires, game can go on and he can re-enter only if game is resetted for other reasons (other player crash or mass crash)

Every time a game is resetted all intermediate points, eventually the ones at KOM or Intermediate sprints are lost.

Track

Every player has at their disposal for the entire evening three crashes in the loading phase.

Game has to be resetted only for mass crash, means only when the majority of the room players crashed or if a single player does not join the game before its start, the game has to be resetted. In this last case one crash is deducted by the three for the player involved.

If a player crash and he has not crashed left because it’s three crashed expires, game can go on and he can re-enter only if game is resetted for other reasons (other player crash or mass crash)

Every time a game is resetted all intermediate points, eventually the ones at KOM or Intermediate sprints are lost.

Room Re-enter

When, for whatever reason, a game is resetted (for example, following a crash), game has to restarted not after 5 minutes after the crash occurs. If one player was not in the room at the moment of the original launch but joins the room after the crash, he has the right to play the game. If a player was in the game at the moment of the reset but does not join the new room before 5 minutes after the crash, the game can be relaunched without him.

Postponements

Only the organization can postpone games to other date or times. If there are troubles, of any sort, host of the room has to ask the organization explaining motivations.

Replay and exports

After every race host has to send replay and excel exports (for road race) to the address pcmwc2016@gmail.com so organization can compute the points.

In track games everyone has to take screenshots of the ranking, host has to send them at pcmwc2016@gmail.com address.

Other players have to make screenshots of the individual (and team, on road) ranking and send on request for complaints. Host have to wait to close the game to let other players take screenshots.

In case of controversial, jury can only decide basing on replay and screenshots. No reclaims are accepted without any material proof.

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Subscriptions

 

Solo

It’s possible to subscribe one single player for each family. So, for example, brothers can only play with one account.

Subscriptions open and close at dates and times indicated by the organization. At the act of subscription, player must provide

·         Account name

·         Email

·         Nationality

·         Single competition in which he wants to compete

o   Date in which he is elegible to play the Road 1st round (27-28 April or 2-3 May)

·         If he can and want to be host

·         If he wants to be chosen as captain of their national team

Subscription is one for each player.

 

National teams

National team will be composed from a minimum of 6 to a maximum of 8 elements of same nationality.

Nation that does not have 4 member of same nationality subscribed can do one or more "rest of the world team".

Is not compulsory to ride in solo world cup to compete in team world Cup

Captain will subscribe its team announcing the members. The 6-8 members have to play all the week competitions. Road and track.

Before the final week, captain can make up to 2 sostitutions of players who has never presented in the week. He can choose player of the same nationality but not of the other team, if any.

National teams, as calendar, plays in two slot

·         16-20 may: First Round

·         30 may-3 june: Finals

There will be a maximum of 2 national teams per nation, the first two that subscribed.

Members that does not play solo have to confirm their subscription in the team topic and join the Cym Italia Slack Chat

Validation

Subscription will be validated at those conditions

·         Correctly fill the subscription module

·         Post in the subscription section with required data

·         Email validation with correctly enter in the Slack PCMWC 2016 chat

Fake emails (like 10 minutes mail) are not accepted for the subscriptions.

 

Slack

A Slack chat at address https://pcmwc2016.slack.com will be created and maintained for the World Cup to facilitate organizers and players in the communications. You are invited on the official email that you have wrote in the subscription module.

 

 

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Competition General Rules

 

Second Chances

There is no second chance for any competition this year. The road first round will be split into two groups playing in different days to ensure everybody can play. Each player could choose to play on 27-28 april  or 2-3 May. Players who choose to play in the first date (27-28 April) cannot play in the second one if they were absent. Chance is one for each player.

 

Reserves

At every turn the first eliminated in each group will become a reserve and will participate in the next round in the absence of a qualified player.  For the road inline and ITT, the reserves will be determined by the number of points obtained multiplied by the number of users of the group that took part in at least one race. For TTT the reserves will be determined by the detachment from the last qualified.  In events where there will be a second chance , the reserves will be decided based on the placement of the same second chance

 

General game-playing rules

·         Each player is free to play as he want, according to the game’s possibilities, except for the following rules

·         While it’s allowed that player help each other in certain race circumstances (for example, a breakaway), it’s strictly forbidden to team play. In other words, it’s forbidden any kind of help between players, without having advantage to it. If in case of team play between players, the organization will punish the players with either the exclusion of that event, or of the whole competition if the case is serious enough.

·         It’s forbidden to block an opponent in the last km of a road race.

·         It’s forbidden to block an opponent in the last 500m before an intermediate sprint.

·         In road race it’s forbidden to play for damage or advantage a specific player. For example, continuously blocking a player in a game.

·         In track race every form of block is allowed.

 

Gameplay settings

·         Artificial Intelligence will be setted at easy level (VERY EASY for Road race - Local edited) and passive.

·         Fall rating will be setted at 0%. We are aware that falls can happen anyway, but we invite all the players to set them at 0% to reduce the risk

·         Variable condition deactivated

·         Bonus/Malus multiplayer deactivated

·         Road Races are played at x1 speed for all the time. People who change it will be sanctioned

 

Jury

Penalties are committed by a jury. PCM World Cup jury is composed by one member for each country that has at least 5 player subscribed and presided by a member of the organization. For the rest of the world an additional member is granted.

Players who subscribed at world cup has the right to elect the jury member of their nationality by majority of votes.

Jury reunions for committing penalties are seeded on player reclaim basis. Penalties are proposed by one of the members, presidency included, and approved on majority vote basis. Presidency does not vote for the sanctions except in the case of vote equality.

 

 

Modificato da Noris85
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Competition Format – Single

 

Competitions are played into three or four rounds (First Round, Second Round Semifinals and Final) according to competition and number of subscriptions.

Round dates, group size and composition are communicated at subscription closing.

 

Road – Inline

Each round of road is composed by four stages: a green stage, a yellow stage, a red stage and a bonus stage (can be whatever type). Stages are announced 48hrs before the race.

Final is played in a single evening. Three stages are played on the same day.

Points are given according to the order of the 1st rider for each player who crosses the line, excluding IA and all the other player riders according to this point scale

·         1st: 100 points

·         2nd: 70 points

·         3rd: 50 points

·         4th: 35 points

·         5th: 25 points

·         6th: 18 points

·         7th: 10 points

·         8th: 5 points

·         9th: 2 points

·         10th: 1 point

If a player does not show up, he does not take any points. Players which shows up but resign from the race take points according to the order they resign (who resign first is classified last).

Intermediate sprint and kom sprints gave points according to the following point scales. Differently from the ranking, they gave points according to the order of the riders, IA includes. So doubles, for example, are counted.

Intermediate sprints

·         1st: 10 points

·         2nd: 5 points

·         3rd: 2 points

HC climbs

·         1st: 10 points

·         2nd: 7 points

·         3rd: 5 points

·         4th: 2 points

·         5th: 1 points

1st cat climbs

·         1st: 8 points

·         2nd: 5 points

·         3rd: 2 points

            4th: 1 points

2nd cat climbs

·         1st: 5 points

·         2nd: 2 points

·         3rd: 1 point

3rd cat climbs

·         1st: 2 points

·         2nd: 1 point

4th cat climbs

·         1st: 1 point

If a stage has 2nd or higher mountain finish arrive, points generated from the finish climb are doubled

 

Tie-Breakers

If, at the end of a round, there is an equality between two player, following tie-breakers are applied in order

·         Best placement in the previous round

·         Major amount of points in the previous round

·         Major amount of stage victor in the round

·         Major amount of second places in the round

·         Major amount of third places in the round

·         Major amount of first places on HC climbs

·         Major amount of first places in intermediate sprints

·         Who has subscribed before

 

Road – Individual Time Trial

Each round is composed by three individual time trials. Stages are announced 48hrs before the race.

For this race, a special DB is used with only one rider for each player.

For the rest, same Inline rules may apply

 

Road – Team Time Trial

Each round is composed by one single team time trial. Stages are announced 48hrs before the race.

For the rest, same Inline rules may apply

 

Keirin

For each turn 5 keirin rounds are played. In case of an equality, position of the last round determines who advance.

 

200TT

For each turn 3 rounds are played, 5 in the final. Ranking is doing according to the best time. If the time is equal, 2nd best time counts, then 3rd time. If times are equal too, additional rounds between the players involved are played until times are different.

 

Points Race

For each turn an 8 round point race is played. In case of an equality, who has the best position in last sprint advance

 

Elimination Race

For each turn a single round of elimination race is played.

 

Scratch

For each turn a single round of 30-laps-scratch race is played.

 

Omnium

Are played, in order

·         6 sprints points race

·         20 laps scratch

·         1 200TT attempt

·         1 round elimination race

Position in each competition are taken, IA excluded.

Points for Scratch, 200TT and Elimination:

·         1st:  20 points

·         2nd: 18 points

·         3rd:  16 points

·         4th:  14 points

·         5th:  12 points

·         6th:  10 points

·         7th:  8 points

·         8th:  6 points

·         9th:  4 points

·         10th: 2 points

·         11th: 1 point

·         12th: 1 point

·         13th: 1 point

·         14th: 1 point

·         15th: 1 point

·         16th: 1 point

 

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Competition Format – Team

Competitions are played into two rounds (First Round and Final) according to competition and number of subscriptions except for the keirin.

Round dates, group size and composition are communicated at subscription closing.

 

Road – Inline

Each round of road is composed by three stages: a green stage, a yellow stage, a red. Stages are announced 48hrs before the race. All rounds are played in a single evening: the three stages are played on the same day.

Player selection

Each team is composed by three players with thee riders each. One sub-team has the sprintes as best rider, the second has the hill-man as best rider, the third has the climber as best rider.

Each of the 6-8 member of the team can freely choose between the three teams proposed. People also can be switched between one stage and another. Only the following rule applies

  • Sprinter sub-team in flat stage
  • Hill-man sub-team in hill stage
  • Climber sub-team in mountain stage

Must be played by 3 different people of the team for each round.

Points are given to each rider for of each player who crosses the line, excluding IA

·         1st: 100 points

·         2nd: 70 points

·         3rd: 50 points

·         4th: 35 points

·         5th: 25 points

·         6th: 18 points

·         7th: 10 points

·         8th: 5 points

·         9th: 2 points

·         10th: 1 point

If a player does not show up, he does not take any points. Players which shows up but resign from the race take points according to the order they resign (who resign first is classified last).

Intermediate sprint and kom sprints gave points according to the following point scales. Differently from the ranking, they gave points according to the order of the riders, IA includes. So doubles, for example, are counted.

Intermediate sprints

·         1st: 10 points

·         2nd: 5 points

·         3rd: 2 points

HC climbs

·         1st: 10 points

·         2nd: 7 points

·         3rd: 5 points

·         4th: 2 points

·         5th: 1 points

1st cat climbs

·         1st: 8 points

·         2nd: 5 points

·         3rd: 2 points

·         4th: 1 points

2nd cat climbs

·         1st: 5 points

·         2nd: 2 points

·         3rd: 1 point

3rd cat climbs

·         1st: 2 points

·         2nd: 1 point

4th cat climbs

·         1st: 1 point

If a stage has 2nd or higher mountain finish arrive, points generated from the finish climb are doubled

 

Tie-Breakers

If, at the end of a round, there is an equality between two teams, following tie-breakers are applied in order

·         Best placement in the previous round

·         Major amount of points in the previous round

·         Major amount of stage victor in the round

·         Major amount of second places in the round

·         Major amount of third places in the round

·         Major amount of first places on HC climbs

·         Major amount of first places in intermediate sprints

·         Who has subscribed before

 

Road – Individual Time Trial

Each round of road is composed by a single individual time trial. Stages are announced 48hrs before the race.

Each team is composed by three players with one rider each.

Points are given to the team according to the sum of the rider time. Riders determine the ranking according to the following criteria

·         1th: 10 points

·         2th: 7 points

·         3th: 5 points

·         4th: 2 points

For the rest, same Inline rules may apply

 

Road – Team Time Trial

Each round of road is composed by a single team time trials. Stages are announced 48hrs before the race.

Each team is composed by three teams with eight riders each (three normal TTT teams)

Points are given to the team according to the sum of the three teams time. Riders determine the ranking according to the following criteria

·         1th: 10 points

·         2th: 7 points

·         3th: 5 points

·         4th: 2 points

For the rest, same Inline rules may apply

 

 

Keirin

For each team three players take part in the competition.

For each turn 5 keirin rounds are played. The rider that win the round make a point for its team. The team that make more points in the round won it.

 

200TT

For each team three players take part in the competition.

For each turn 3 rounds are played.

Best time is taken as sum of the best times for each player.

Host Is external.

In case of equal sum, following tie-breakers will be applied

  • Best 1st time in the sum (10.154, 10.155, 10.156 > 10.155, 10.155, 10.155)
  • Best 2nd time in the sum 
  • Best 1st not-taken time (one of the six times of the other 2 attempts)
  • Best 2nd not-taket time
  • Best 3rd not-taket time
  • Best 4th not-taket time
  • Best 5th not-taket time
  • In case all the 9 team times are equals one or more an additionals round will be played with the team involved until tie is resolved

 

Points Race

For each team four players take part in the competition. In case of point equality in a single round, as in solo, best place on last sprint counts.

For first round and 5th place final, 8 sprints point race is played. For championship final, 8 sprints point race is played.

Ranking is taken on the base of the best placed rider for each team.

 

Elimination Race

For each team four players take part in the competition

For each turn a single round of elimination race is played.

Ranking is taken on the base of the best placed rider for each team.

 

Scratch

For each team four players take part in the competition

For first round and 5th place final, 20-laps-scratch race is played. For championship final, 30-laps-scratch race is played.

Ranking is taken on the base of the best placed rider for each team.

 

Omnium

For each team three/four players take part in the competition

Are played, in order

·         6 sprints points race

·         20 laps scratch

·         1 200TT attempt*

·         1 round elimination race

Points for Scratch, 200TT and Elimination:

·         1st:  20 points

·         2nd: 18 points

·         3rd:  16 points

·         4th:  14 points

·         5th:  12 points

·         6th:  10 points

·         7th:  8 points

·         8th:  6 points

·         9th:  4 points

·         10th: 2 points

·         11th: 1 point

·         12th: 1 point

·         13th: 1 point

·         14th: 1 point

·         15th: 1 point

·         16th: 1 point

 

 

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Aggregate Rankings

Single race ranking

Every proof of the PCM World Cup gives points to the first 16 players ranked according to this Ranking

Immagine.png

Three rankings are classified in the hall of fame

·         Road Single Ranking: determines the Single Road World Champion

·         Track Single Ranking: determines the Single Track Road World Champion

·         Single Ranking: determines the Single PCM World Champion

Team race ranking

Every proof of the PCM World Cup gives points to the first 16 teams ranked according to this Ranking

Immagine2.png

Three rankings are classified in the hall of fame

·         Road Team Ranking: determines the Team Road World Champion

·         Track Team Ranking: determines the Team Track Road World Champion

·         Team Ranking: determines the Team PCM World Champion

Global ranking

Points of the team race ranking are given to each player that took part in at least one round of the respective team competition. Players that are in the list but did not play that specific competition, receive 50% of the team race points for being in the winner team.

More three rankings are so calculated

·         Road Ranking: determines the Overall Road World Champion

·         Track Ranking: determines the Overall Track Road World Champion

·         PCM World Cup Ranking: determines the PCM World Champion 2016!

 

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Prizes

We did not know the exact amounts of PCM World Cup 2016 prizes, but we know that at the moment Focus grant us the same amount of Prizes of last year. So, those free PCMs are granted by Focus

  • Winner of Solo General Classification
  • Winner of Road inline
  • Winner of 200TT
  • Winner of Keirin
  • Winner of Scratch
  • Winner of Points Race
  • Winner of Elimination Race
  • Winner of Omnium
  • Winner of Team General Classification

If a player won two or more PCMs, or we get more PCMs by focus, prizes are allocated in order to

  • Winner of Road ITT
  • Winner of Road TTT
  • Winner of Solo Road General Classification
  • Winner of Solo Track General Classification
  • Winner of Overall General Classification

For Teams, will receive a prize only the players who effectively play in at least 3 finals.

If further prizes are available, they will follow the order of Solo General Classification.

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  • 4 weeks later...
  • Amministratori

Reserves

To avoid misunderstanding in reserves (introduced due to lack of 2nd chances) use, those rules has to be followed

  • If one or more players are missing at launch time, host cannot launch the game but has to ask the organizers for nominate a player from reserves to the group
  • Reserve players are taken from the published list, not any players out of that list can replace anyone
  • Reserve players are contacted using Slack or PCM Online Lobby. If a member is offline, cannot reenter in competition
  • If a player cannot play one day or first stage has to contact the organization before (Slack preferred, but you can post a topic) not to be replaced (not applied to Road and Omnium Finals)
  • If a player has some minutes of delay has to contact the organization before (Slack preferred, but you can post a topic) not to be replaced
  • In Road or omnium reserves can't be nominated anymore after 1st race
  • When a reserve is nominated with an official communication on Slack, player replaced is officially out of the competition
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