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la Demo mi va a scatti!


zago

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Ciao a tutti sono nuovo

ho sempre giocato alle demo dei vecchi episodi..mi hanno sempre coinvolto molto, cosi ho provato anche quest'ultimo.

tutto BELLISSIMO, ma ho un grosso problema..

VA A SCATTI!!

ho un P4 2,8 ghz e Ati Radeon 9700, e per l'80% della gare il gioco va a scatti e anche molto..tipo 0,5 fps o giù di li!

questo perchè mi pare che sia attivato automaticamente L'antialising..

insomma volevo sapere come devo fare per abassare la qualità grafica (visto che la demo entra subito nel gioco) per godermi la demo?

Grazie!

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l'ho modificato cosi

<?xml version="1.0" encoding="utf-8" ?>

<Config>

<!-- Dans le jeu : M pour -->

<Game>CM5</Game>

<ResolutionWidth>640</ResolutionWidth>

<ResolutionHeight>480</ResolutionHeight>

<FullScreen>1</FullScreen>

<BitDepth>16</BitDepth>

<Adapter>0</Adapter>

<MultisampleType>0</MultisampleType>

<ShaderRenderer>0</ShaderRenderer>

<Shadows>0</Shadows>

<Dof>0</Dof>

<PostProcessing>0</PostProcessing>

<SceneGlow>0</SceneGlow>

<LiveSetupGlow>0</LiveSetupGlow>

<GlowMethod>0</GlowMethod>

<DynamicSceneGlow>0</DynamicSceneGlow>

<HeatHaze>0</HeatHaze>

<RenderScene>0</RenderScene>

<FPTexture>0</FPTexture>

<DefaultColorFPFormat>113</DefaultColorFPFormat>

<!-- 113 = D3DFMT_A16B16G16R16F -->

<DefaultDepthFPFormat>113</DefaultDepthFPFormat>

<!-- 114 = D3DFMT_R32F -->

<LightingModel>

<HDR>0</HDR>

<Diffuse>0</Diffuse>

<Ambient>0</Ambient>

<Specular>0</Specular>

<OnePassPerLight>0</OnePassPerLight>

</LightingModel>

<DebugMode>

<Active>0</Active>

<ShowShaderCreation>0</ShowShaderCreation>

<ShowRenderTarget>0</ShowRenderTarget>

<ShowShadowBias>1</ShowShadowBias>

<BiasIncrement>0.001</BiasIncrement>

</DebugMode>

<ShaderModel>

<ForceGeforceFxPS14>0</ForceGeforceFxPS14>

<VSProfile>vs_1_1</VSProfile>

<PSProfile>ps_2_0</PSProfile>

</ShaderModel>

<DofParam>

<MaxCOCx>5.0f</MaxCOCx>

<MaxCOCy>10.0f</MaxCOCy>

<NearBlur>10.0f</NearBlur>

<FarBlur>30.0f</FarBlur>

</DofParam>

<SunLightParam>

<SpecularR>1.0f</SpecularR>

<SpecularG>1.0f</SpecularG>

<SpecularB>0.8f</SpecularB>

<AmbientR>0.4f</AmbientR>

<AmbientG>0.4f</AmbientG>

<AmbientB>0.4f</AmbientB>

<DiffuseR>0.7f</DiffuseR>

<DiffuseG>0.7f</DiffuseG>

<DiffuseB>0.7f</DiffuseB>

</SunLightParam>

<ShadowParam>

<HardwareShadowMap>0</HardwareShadowMap>

<FPDepthMap>1</FPDepthMap>

<CubeMapShadow>0</CubeMapShadow>

<DepthMapSize>800</DepthMapSize>

<DepthMapSizeCUBE>400</DepthMapSizeCUBE>

<CubeShadowBias>0.98</CubeShadowBias>

<DirectionalShadowBias>0.019</DirectionalShadowBias>

<ShadowPCFSample>0</ShadowPCFSample>

<LISPCalculation>0</LISPCalculation>

<FPEncodingMethod>3</FPEncodingMethod>

</ShadowParam>

</Config>

<?xml version="1.0" encoding="utf-8" ?>

<Config>

<!-- Dans le jeu : M pour -->

<Game>CM5</Game>

<ResolutionWidth>800</ResolutionWidth>

<ResolutionHeight>600</ResolutionHeight>

<FullScreen>1</FullScreen>

<BitDepth>16</BitDepth>

<Adapter>0</Adapter>

<MultisampleType>0</MultisampleType>

<ShaderRenderer>0</ShaderRenderer>

<Shadows>0</Shadows>

<Dof>0</Dof>

<PostProcessing>0</PostProcessing>

<SceneGlow>0</SceneGlow>

<LiveSetupGlow>0</LiveSetupGlow>

<GlowMethod>0</GlowMethod>

<DynamicSceneGlow>0</DynamicSceneGlow>

<HeatHaze>0</HeatHaze>

<RenderScene>0</RenderScene>

<FPTexture>0</FPTexture>

<DefaultColorFPFormat>113</DefaultColorFPFormat>

<!-- 113 = D3DFMT_A16B16G16R16F -->

<DefaultDepthFPFormat>113</DefaultDepthFPFormat>

<!-- 114 = D3DFMT_R32F -->

<LightingModel>

<HDR>0</HDR>

<Diffuse>0</Diffuse>

<Ambient>0</Ambient>

<Specular>0</Specular>

<OnePassPerLight>0</OnePassPerLight>

</LightingModel>

<DebugMode>

<Active>0</Active>

<ShowShaderCreation>0</ShowShaderCreation>

<ShowRenderTarget>0</ShowRenderTarget>

<ShowShadowBias>1</ShowShadowBias>

<BiasIncrement>0.001</BiasIncrement>

</DebugMode>

<ShaderModel>

<ForceGeforceFxPS14>0</ForceGeforceFxPS14>

<VSProfile>vs_1_1</VSProfile>

<PSProfile>ps_2_0</PSProfile>

</ShaderModel>

<DofParam>

<MaxCOCx>5.0f</MaxCOCx>

<MaxCOCy>10.0f</MaxCOCy>

<NearBlur>10.0f</NearBlur>

<FarBlur>30.0f</FarBlur>

</DofParam>

<SunLightParam>

<SpecularR>1.0f</SpecularR>

<SpecularG>1.0f</SpecularG>

<SpecularB>0.8f</SpecularB>

<AmbientR>0.4f</AmbientR>

<AmbientG>0.4f</AmbientG>

<AmbientB>0.4f</AmbientB>

<DiffuseR>0.7f</DiffuseR>

<DiffuseG>0.7f</DiffuseG>

<DiffuseB>0.7f</DiffuseB>

</SunLightParam>

<ShadowParam>

<HardwareShadowMap>0</HardwareShadowMap>

<FPDepthMap>1</FPDepthMap>

<CubeMapShadow>0</CubeMapShadow>

<DepthMapSize>800</DepthMapSize>

<DepthMapSizeCUBE>400</DepthMapSizeCUBE>

<CubeShadowBias>0.98</CubeShadowBias>

<DirectionalShadowBias>0.019</DirectionalShadowBias>

<ShadowPCFSample>0</ShadowPCFSample>

<LISPCalculation>0</LISPCalculation>

<FPEncodingMethod>3</FPEncodingMethod>

</ShadowParam>

</Config>

una volta salvato,appena uscito dal gioco (che continua cmq ad andare abbastanza a scatti (forse un pelo di meno)

mi torna quello originale, ovvero

<?xml version="1.0" encoding="utf-8" ?>

<Config>

<!-- Dans le jeu : M pour -->

<Game>CM5</Game>

<ResolutionWidth>1024</ResolutionWidth>

<ResolutionHeight>768</ResolutionHeight>

<FullScreen>1</FullScreen>

<BitDepth>32</BitDepth>

<Adapter>0</Adapter>

<MultisampleType>0</MultisampleType>

<ShaderRenderer>0</ShaderRenderer>

<Shadows>0</Shadows>

<Dof>0</Dof>

<PostProcessing>0</PostProcessing>

<SceneGlow>0</SceneGlow>

<LiveSetupGlow>0</LiveSetupGlow>

<GlowMethod>0</GlowMethod>

<DynamicSceneGlow>0</DynamicSceneGlow>

<HeatHaze>0</HeatHaze>

<RenderScene>0</RenderScene>

<FPTexture>0</FPTexture>

<DefaultColorFPFormat>113</DefaultColorFPFormat>

<!-- 113 = D3DFMT_A16B16G16R16F -->

<DefaultDepthFPFormat>113</DefaultDepthFPFormat>

<!-- 114 = D3DFMT_R32F -->

<LightingModel>

<HDR>0</HDR>

<Diffuse>0</Diffuse>

<Ambient>0</Ambient>

<Specular>0</Specular>

<OnePassPerLight>0</OnePassPerLight>

</LightingModel>

<DebugMode>

<Active>0</Active>

<ShowShaderCreation>0</ShowShaderCreation>

<ShowRenderTarget>0</ShowRenderTarget>

<ShowShadowBias>1</ShowShadowBias>

<BiasIncrement>0.001</BiasIncrement>

</DebugMode>

<ShaderModel>

<ForceGeforceFxPS14>1</ForceGeforceFxPS14>

<VSProfile>vs_1_1</VSProfile>

<PSProfile>ps_2_0</PSProfile>

</ShaderModel>

<DofParam>

<MaxCOCx>5.0f</MaxCOCx>

<MaxCOCy>10.0f</MaxCOCy>

<NearBlur>10.0f</NearBlur>

<FarBlur>30.0f</FarBlur>

</DofParam>

<SunLightParam>

<SpecularR>1.0f</SpecularR>

<SpecularG>1.0f</SpecularG>

<SpecularB>0.8f</SpecularB>

<AmbientR>0.4f</AmbientR>

<AmbientG>0.4f</AmbientG>

<AmbientB>0.4f</AmbientB>

<DiffuseR>0.7f</DiffuseR>

<DiffuseG>0.7f</DiffuseG>

<DiffuseB>0.7f</DiffuseB>

</SunLightParam>

<ShadowParam>

<HardwareShadowMap>0</HardwareShadowMap>

<FPDepthMap>1</FPDepthMap>

<CubeMapShadow>0</CubeMapShadow>

<DepthMapSize>800</DepthMapSize>

<DepthMapSizeCUBE>400</DepthMapSizeCUBE>

<CubeShadowBias>0.98</CubeShadowBias>

<DirectionalShadowBias>0.019</DirectionalShadowBias>

<ShadowPCFSample>0</ShadowPCFSample>

<LISPCalculation>0</LISPCalculation>

<FPEncodingMethod>3</FPEncodingMethod>

</ShadowParam>

</Config>

<?xml version="1.0" encoding="utf-8" ?>

<Config>

<!-- Dans le jeu : M pour -->

<Game>CM5</Game>

<ResolutionWidth>800</ResolutionWidth>

<ResolutionHeight>600</ResolutionHeight>

<FullScreen>1</FullScreen>

<BitDepth>16</BitDepth>

<Adapter>0</Adapter>

<MultisampleType>0</MultisampleType>

<ShaderRenderer>0</ShaderRenderer>

<Shadows>0</Shadows>

<Dof>0</Dof>

<PostProcessing>0</PostProcessing>

<SceneGlow>0</SceneGlow>

<LiveSetupGlow>0</LiveSetupGlow>

<GlowMethod>0</GlowMethod>

<DynamicSceneGlow>0</DynamicSceneGlow>

<HeatHaze>0</HeatHaze>

<RenderScene>0</RenderScene>

<FPTexture>0</FPTexture>

<DefaultColorFPFormat>113</DefaultColorFPFormat>

<!-- 113 = D3DFMT_A16B16G16R16F -->

<DefaultDepthFPFormat>113</DefaultDepthFPFormat>

<!-- 114 = D3DFMT_R32F -->

<LightingModel>

<HDR>0</HDR>

<Diffuse>0</Diffuse>

<Ambient>0</Ambient>

<Specular>0</Specular>

<OnePassPerLight>0</OnePassPerLight>

</LightingModel>

<DebugMode>

<Active>0</Active>

<ShowShaderCreation>0</ShowShaderCreation>

<ShowRenderTarget>0</ShowRenderTarget>

<ShowShadowBias>1</ShowShadowBias>

<BiasIncrement>0.001</BiasIncrement>

</DebugMode>

<ShaderModel>

<ForceGeforceFxPS14>0</ForceGeforceFxPS14>

<VSProfile>vs_1_1</VSProfile>

<PSProfile>ps_2_0</PSProfile>

</ShaderModel>

<DofParam>

<MaxCOCx>5.0f</MaxCOCx>

<MaxCOCy>10.0f</MaxCOCy>

<NearBlur>10.0f</NearBlur>

<FarBlur>30.0f</FarBlur>

</DofParam>

<SunLightParam>

<SpecularR>1.0f</SpecularR>

<SpecularG>1.0f</SpecularG>

<SpecularB>0.8f</SpecularB>

<AmbientR>0.4f</AmbientR>

<AmbientG>0.4f</AmbientG>

<AmbientB>0.4f</AmbientB>

<DiffuseR>0.7f</DiffuseR>

<DiffuseG>0.7f</DiffuseG>

<DiffuseB>0.7f</DiffuseB>

</SunLightParam>

<ShadowParam>

<HardwareShadowMap>0</HardwareShadowMap>

<FPDepthMap>1</FPDepthMap>

<CubeMapShadow>0</CubeMapShadow>

<DepthMapSize>800</DepthMapSize>

<DepthMapSizeCUBE>400</DepthMapSizeCUBE>

<CubeShadowBias>0.98</CubeShadowBias>

<DirectionalShadowBias>0.019</DirectionalShadowBias>

<ShadowPCFSample>0</ShadowPCFSample>

<LISPCalculation>0</LISPCalculation>

<FPEncodingMethod>3</FPEncodingMethod>

</ShadowParam>

</Config>

HELP!!

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Ora in base alla tua scheda video non so' dirti cosa è meglio impostare come livelli di dettaglio per le varie cose..aitor imbo e gli altri forse sapranno aiutarti, ma se vuoi farti una idea dai uno sguardo alla discussione sulle "prime opinioni" del gioco in alto :D

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raga ho gia comprato il gioco da imboden senza preoccuparmi dei requisiti del gioco che a detta di molti è molto + dettagliato rispetto a quello dell'anno scoso. Datemi la vostra opinione sul mio computer:

-CPU AMD 2000XP+

-ATI RADEON 9200SE

512 di ram

che dite ce la farò a giocare come faccio con cym4 (cioè con impostazione dei dettagli su MEDIA)?? o mi tocchera giocare senza dettagli??

GRAZIE

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Controlla tu stesso qua: http://www.cycling-manager.it/index.php?na...light=requisiti :( ...allora, il processore va bene, la ram è giusta ma non ottimale (infatti 1 GB sarebbe ottimale ma comunque stai tranquillo), la scheda video, invece, è un po vecchietta, e quindi ti farà girare il gioco a dettagli bassi, comunque secondo me, il gioco dovrebbe girarti ma non aspettarti dettagli alti...

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Aitor ti ha detto praticamente tutto ed ha centrato in pieno la situazione, per farti un idea puoi provare il demo e se non ti da aprticolari problemi puoi stare tranquillo :(

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