Vai al contenuto

giofast83

Utenti
  • Numero contenuti

    4
  • Iscritto

  • Ultima visita

Messaggi pubblicati da giofast83

  1. Ciao A tutti, avrei bisogno di un aiuto poichè, ogni volta che tento di giocare a pro cycling il gioco si chiude e ritorno alla schermata del desktop; la versione è con la patch 1.0.1.0

    Ho un Ati radeon 9550 da 256mb agp con i driver appena aggiornati dal sito dell'ati.

    1 giga di ram, p4 3ghz motherboard asus p5p800 spazio su disco a volonta.

    Avvio il gioco, parte, seleziono un pulsante tipo guida mi da l'altro menu nel quale trovo per esempio Sostituisci un Corridore clicco e Puff sparisce tutto

    Perchè ma perchè? :mrgreen: :mrgreen::24:

    Vi posto il Log preso da dati applicazioni nella cartella nascosta

    Aiutatemi vi prego

    ./Game\main.cpp(0455): *****************************************************************************

    ./Game\main.cpp(0456): GAME VERSION = 1.0.1.0

    ./Game\main.cpp(0457): PRODUCT NAME = Pro Cycling Manager 2007

    ./Game\main.cpp(0458): BUILD DATE = Jul 10 2007

    ./Game\main.cpp(0459): COMMAND LINE =

    ./Game\main.cpp(0460): *****************************************************************************

    ..\VirtualMachine\VM_CMemory.cpp(0401): Code Size = 3099720

    .\GFWindow.cpp(1216): - System specs -

    .\GFWindow.cpp(1224): - System memory : 1023 MB

    .\GFWindow.cpp(1268): - System frequency : 3610 Mhz

    .\GFWindow.cpp(1109): Hyper-Threading Technology is available.

    .\GFWindow.cpp(1113): Logical Processors Per Package: 2

    .\GFWindow.cpp(1169): OS Affinity ID: 0x00000001, APIC ID: 0 PHY ID: 0, LOG ID: 0

    .\GFWindow.cpp(1169): OS Affinity ID: 0x00000002, APIC ID: 1 PHY ID: 0, LOG ID: 1

    .\GFWindow.cpp(1192): Processors with Hyper-Threading Technology enabled was detected.

    .\GFWindow.cpp(1306): - End system specs -

    .\Sound_FMod_CDevice.cpp(0131):

    .\Sound_FMod_CDevice.cpp(0131): +- Begin block: Init FMOD sound device

    .\Sound_FMod_CDevice.cpp(0131): |

    .\Sound_FMod_CDevice.cpp(0177): | FMOD selected mixer : All platforms - Autodetect the fastest quality mixer based on your cpu.

    .\Sound_FMod_CDevice.cpp(0178): | FMOD selected output : DirectSound driver. (Needed to get EAX2 or EAX3 support, or FX api support.)

    .\Sound_FMod_CDevice.cpp(0189): | FMOD selected driver : Driver audio principale

    .\Sound_FMod_CDevice.cpp(0198): | FMOD initialization...

    .\Sound_FMod_CDevice.cpp(0207): | FMOD initialization... OK

    .\Sound_FMod_CDevice.cpp(0213): |

    .\Sound_FMod_CDevice.cpp(0213): |

    .\Sound_FMod_CDevice.cpp(0213): +- End block: Init FMOD sound device

    .\Sound_FMod_CDevice.cpp(0213):

    ./Game\GameCycling.cpp(0306): Check DX version

    ./Game\GameCycling.cpp(0311): Check DX version asked

    ./Game\GameCycling.cpp(0319): Check DX version OK, renderer creation

    e:\cm7\dev\cm\sources\gameframework\GFRenderer.inl(0106): Render creation

    e:\cm7\dev\cm\sources\gameframework\GFRenderer.inl(0156): Renderer created

    .\GFShader\GFD3DHelper.cpp(0057): Getting Direct3DDevice...

    .\GFShader\GFD3DHelper.cpp(0066): Direct3DDevice OK

    .\GFShader\GFD3DHelper.cpp(0068): Getting DeviceCaps...

    .\GFShader\GFD3DHelper.cpp(0076): DeviceCaps OK

    .\GFShader\GFD3DHelper.cpp(0095): Pixel Shader Model = -65024

    .\GFShader\GFD3DHelper.cpp(0106): Vertex Shader Model = -130560

    .\GFShader\GFD3DHelper.cpp(0110): NumSimultaneousRTs 4

    .\GFShader\GFD3DHelper.cpp(0113): GeForce FX 0

    .\GFShader\GFContext.cpp(0332): Shader Models:

    Pixel Shader Model ps_2_0

    Vertex Shader Model vs_1_1

    DomeLight Support 1

    ./Game\GameCycling.cpp(0324): Renderer created

    .\GFShader\GFRenderingProcess.cpp(0254): <RENDERING_PROCESS_SETUP>

    .\GFShader\GFRenderingProcess.cpp(0257): Parallel Split Shadows Enabled

    .\GFShader\GFRenderingProcess.cpp(0258): Shadow Buffers Count : 3

    .\GFShader\GFRenderingProcess.cpp(0261): Shadow Buffer [0] Resolution : 2048

    .\GFShader\GFRenderingProcess.cpp(0261): Shadow Buffer [1] Resolution : 2048

    .\GFShader\GFRenderingProcess.cpp(0261): Shadow Buffer [2] Resolution : 1024

    .\GFShader\GFRenderingProcess.cpp(0266): Split Offset [0] : 12.000000

    .\GFShader\GFRenderingProcess.cpp(0266): Split Offset [1] : 36.000000

    .\GFShader\GFRenderingProcess.cpp(0266): Split Offset [2] : 240.000000

    .\GFShader\GFRenderingProcess.cpp(0268): Light Height Offset : 1500.000000

    .\GFShader\GFRenderingProcess.cpp(0274): </RENDERING_PROCESS_SETUP>

    .\GFShader\GFRenderingProcess.cpp(0285): AllowPostProcessing 1

    (0000): CreateLocalDatabaseJoins _iLocalDBIndex=1_iMenuServerDBIndex=2_iClientDBIndex=3

    (0000): CM5Constructor

    ./Cym5ScriptLib\GameManager_Library.cpp(1555): LoadAllCustomTourXMLInDB...

    ./Cym5ScriptLib\GameManager_Library.cpp(1747): LoadAllCustomTourXMLInDB...OK

    (0000): reading font : Font1

    (0000): reading map index : Gui/fonts/1280/Font1.def

    (0000): reading font : Font2

    (0000): reading map index : Gui/fonts/1280/Font2.def

    (0000): reading font : Font3

    (0000): reading map index : Gui/fonts/1280/Font3.def

    (0000): reading font : Font4

    (0000): reading map index : Gui/fonts/1280/Font4.def

    (0000): reading font : Font5

    (0000): reading map index : Gui/fonts/1280/Font5.def

    (0000): reading font : Font_InGame1

    (0000): reading map index : Gui/fonts/1280/Font_InGame1.def

    (0000): reading font : Font_InGame2

    (0000): reading map index : Gui/fonts/1280/Font_InGame2.def

    (0000): reading font : Font2_border

    (0000): reading map index : Gui/fonts/1280/Font2_border.def

    (0000): reading multires font : DS-Digital_12

    (0000): reading map index : Gui/fonts/multires/DS-Digital_12.def

    (0000):

    (0000): +- Create system

    (0000): |

    (0000): | iLocalDatabase =1

    (0000): | iOptionsDatabase =0

    (0000): | iNumPageMax =64

    (0000): | iNumDialboxMax =64

    (0000): | iNumDisplayedDialboxMax =3

    (0000): | bUseBackGround =0

    (0000): | bUseHint =1

    (0000): | bUseTools =1

    (0000): | ******* Warning : You forgot to code the page Intersaison ID =12********

    (0000): | ******* Warning : You forgot to code the page RDVNegociation ID =14********

    (0000): | ******* Warning : You forgot to code the page ChoixTutorial ID =16********

    (0000): | ******* Warning :You forgot to code the dialbox ChoixObjectifs ID =5********

    (0000): | ******* Warning :You forgot to code the dialbox QuickDayTurn ID =7********

    (0000): | ******* Warning :You forgot to code the dialbox Debug ID =11********

    (0000): | ******* Warning :You forgot to code the dialbox DebugQuickDayTurn ID =12********

    (0000): | ******* Warning :You forgot to code the dialbox Options ID =16********

    (0000): | ******* Warning :You forgot to code the dialbox Contract ID =18********

    (0000): | ******* Warning :You forgot to code the dialbox NewsBloquante ID =29********

    (0000): | ******* Warning :You forgot to code the dialbox SignatureCyclist ID =30********

    (0000): | ******* Warning :You forgot to code the dialbox InscriptionMoreThenThreeRaces ID =43********

    (0000): |

    (0000): +- Create system

    (0000):

    ./Game\GameCycling.cpp(2296): [game] switching from state InitialState to state Intro with action Launch

    (0000):

    (0000): +- Display page

    (0000): |

    (0000): | id = 11

    (0000): | index = 10

    (0000): | transit. = 0

    (0000): |

    (0000): +- Display page

    (0000):

    ./Game\GameCycling.cpp(2564): [game] state transition ok

    (0000): GameManager_FireDoAction:1

    ./Game\GameCycling.cpp(2296): [game] switching from state Intro to state Home with action Next

    (0000):

    (0000): +- Display page

    (0000): |

    (0000): | id = 1

    (0000): | index = 0

    (0000): | transit. = 0

    (0000): |

    (0000): +- Display page

    (0000):

    (0000): Tutorial/Mission_1.cdb OK !

    (0000): Tutorial/Mission_2.cdb OK !

    (0000): Tutorial/Mission_3.cdb OK !

    (0000): Tutorial/Mission_4.cdb OK !

    (0000): Tutorial/Mission_5.cdb OK !

    (0000): Tutorial/Mission_6.cdb OK !

    (0000): Game Tutorial\Mission_1.cdi : exists

    (0000): Game Tutorial\Mission_2.cdi : exists

    (0000): Game Tutorial\Mission_3.cdi : exists

    (0000): Game Tutorial\Mission_4.cdi : exists

    (0000): Game Tutorial\Mission_5.cdi : exists

    (0000): Game Tutorial\Mission_6.cdi : exists

    ./Game\GameCycling.cpp(2564): [game] state transition ok

    (0000): GameManager_FireDoAction:14

    ./Game\GameCycling.cpp(2296): [game] switching from state Home to state ChooseTutorial with action ConnectTutorial

    (0000):

    (0000): +- Display page

    (0000): |

    (0000): | id = 3

    (0000): | index = 2

    (0000): | transit. = 0

    (0000): |

    (0000): +- Display page

    (0000):

    (0000): DISPLAYPAGE

    ./Game\GameCycling.cpp(2564): [game] state transition ok

    (0000): GameManager_FireDoAction:41

    ./Game\GameCycling.cpp(2296): [game] switching from state ChooseTutorial to state Connecting with action LoadTutorial

    (0000):

    (0000): +- Display page

    (0000): |

    (0000): | id = 9

    (0000): | index = 8

    (0000): | transit. = 0

    (0000): |

    (0000): +- Display page

    (0000):

    ./Game\GameCycling.cpp(2564): [game] state transition ok

    (0000): GameManager_FireDoAction:40

    (0000): InitDB:Database/OfficialRelease.cdb

    (0000): DB:Tutorial/Mission_1

    (0000): GetNetworkMode() =1

    (0000): IsHost() =1

    (0000): GetIP() =127.0.0.1

    ./Cym5ScriptLib\GameManager_Library.cpp(0443): GameManager_InitDB

    ./Cym5ScriptLib\GameManager_Library.cpp(0448): s_poClientDB Clear

×
×
  • Crea Nuovo...