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giofast83

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  1. nulla di fatto sono troppo demoralizzato
  2. ma sapete la cosa buffa? Con la demo il gioco funziona ma perchèèèèè (((((((
  3. ma è strano senza patch non partiva, con la patch 1 non va che pizza proverò con la 2 Grazie lo stesso
  4. Ciao A tutti, avrei bisogno di un aiuto poichè, ogni volta che tento di giocare a pro cycling il gioco si chiude e ritorno alla schermata del desktop; la versione è con la patch 1.0.1.0 Ho un Ati radeon 9550 da 256mb agp con i driver appena aggiornati dal sito dell'ati. 1 giga di ram, p4 3ghz motherboard asus p5p800 spazio su disco a volonta. Avvio il gioco, parte, seleziono un pulsante tipo guida mi da l'altro menu nel quale trovo per esempio Sostituisci un Corridore clicco e Puff sparisce tutto Perchè ma perchè? :mrgreen: Vi posto il Log preso da dati applicazioni nella cartella nascosta Aiutatemi vi prego ./Game\main.cpp(0455): ***************************************************************************** ./Game\main.cpp(0456): GAME VERSION = 1.0.1.0 ./Game\main.cpp(0457): PRODUCT NAME = Pro Cycling Manager 2007 ./Game\main.cpp(0458): BUILD DATE = Jul 10 2007 ./Game\main.cpp(0459): COMMAND LINE = ./Game\main.cpp(0460): ***************************************************************************** ..\VirtualMachine\VM_CMemory.cpp(0401): Code Size = 3099720 .\GFWindow.cpp(1216): - System specs - .\GFWindow.cpp(1224): - System memory : 1023 MB .\GFWindow.cpp(1268): - System frequency : 3610 Mhz .\GFWindow.cpp(1109): Hyper-Threading Technology is available. .\GFWindow.cpp(1113): Logical Processors Per Package: 2 .\GFWindow.cpp(1169): OS Affinity ID: 0x00000001, APIC ID: 0 PHY ID: 0, LOG ID: 0 .\GFWindow.cpp(1169): OS Affinity ID: 0x00000002, APIC ID: 1 PHY ID: 0, LOG ID: 1 .\GFWindow.cpp(1192): Processors with Hyper-Threading Technology enabled was detected. .\GFWindow.cpp(1306): - End system specs - .\Sound_FMod_CDevice.cpp(0131): .\Sound_FMod_CDevice.cpp(0131): +- Begin block: Init FMOD sound device .\Sound_FMod_CDevice.cpp(0131): | .\Sound_FMod_CDevice.cpp(0177): | FMOD selected mixer : All platforms - Autodetect the fastest quality mixer based on your cpu. .\Sound_FMod_CDevice.cpp(0178): | FMOD selected output : DirectSound driver. (Needed to get EAX2 or EAX3 support, or FX api support.) .\Sound_FMod_CDevice.cpp(0189): | FMOD selected driver : Driver audio principale .\Sound_FMod_CDevice.cpp(0198): | FMOD initialization... .\Sound_FMod_CDevice.cpp(0207): | FMOD initialization... OK .\Sound_FMod_CDevice.cpp(0213): | .\Sound_FMod_CDevice.cpp(0213): | .\Sound_FMod_CDevice.cpp(0213): +- End block: Init FMOD sound device .\Sound_FMod_CDevice.cpp(0213): ./Game\GameCycling.cpp(0306): Check DX version ./Game\GameCycling.cpp(0311): Check DX version asked ./Game\GameCycling.cpp(0319): Check DX version OK, renderer creation e:\cm7\dev\cm\sources\gameframework\GFRenderer.inl(0106): Render creation e:\cm7\dev\cm\sources\gameframework\GFRenderer.inl(0156): Renderer created .\GFShader\GFD3DHelper.cpp(0057): Getting Direct3DDevice... .\GFShader\GFD3DHelper.cpp(0066): Direct3DDevice OK .\GFShader\GFD3DHelper.cpp(0068): Getting DeviceCaps... .\GFShader\GFD3DHelper.cpp(0076): DeviceCaps OK .\GFShader\GFD3DHelper.cpp(0095): Pixel Shader Model = -65024 .\GFShader\GFD3DHelper.cpp(0106): Vertex Shader Model = -130560 .\GFShader\GFD3DHelper.cpp(0110): NumSimultaneousRTs 4 .\GFShader\GFD3DHelper.cpp(0113): GeForce FX 0 .\GFShader\GFContext.cpp(0332): Shader Models: Pixel Shader Model ps_2_0 Vertex Shader Model vs_1_1 DomeLight Support 1 ./Game\GameCycling.cpp(0324): Renderer created .\GFShader\GFRenderingProcess.cpp(0254): <RENDERING_PROCESS_SETUP> .\GFShader\GFRenderingProcess.cpp(0257): Parallel Split Shadows Enabled .\GFShader\GFRenderingProcess.cpp(0258): Shadow Buffers Count : 3 .\GFShader\GFRenderingProcess.cpp(0261): Shadow Buffer [0] Resolution : 2048 .\GFShader\GFRenderingProcess.cpp(0261): Shadow Buffer [1] Resolution : 2048 .\GFShader\GFRenderingProcess.cpp(0261): Shadow Buffer [2] Resolution : 1024 .\GFShader\GFRenderingProcess.cpp(0266): Split Offset [0] : 12.000000 .\GFShader\GFRenderingProcess.cpp(0266): Split Offset [1] : 36.000000 .\GFShader\GFRenderingProcess.cpp(0266): Split Offset [2] : 240.000000 .\GFShader\GFRenderingProcess.cpp(0268): Light Height Offset : 1500.000000 .\GFShader\GFRenderingProcess.cpp(0274): </RENDERING_PROCESS_SETUP> .\GFShader\GFRenderingProcess.cpp(0285): AllowPostProcessing 1 (0000): CreateLocalDatabaseJoins _iLocalDBIndex=1_iMenuServerDBIndex=2_iClientDBIndex=3 (0000): CM5Constructor ./Cym5ScriptLib\GameManager_Library.cpp(1555): LoadAllCustomTourXMLInDB... ./Cym5ScriptLib\GameManager_Library.cpp(1747): LoadAllCustomTourXMLInDB...OK (0000): reading font : Font1 (0000): reading map index : Gui/fonts/1280/Font1.def (0000): reading font : Font2 (0000): reading map index : Gui/fonts/1280/Font2.def (0000): reading font : Font3 (0000): reading map index : Gui/fonts/1280/Font3.def (0000): reading font : Font4 (0000): reading map index : Gui/fonts/1280/Font4.def (0000): reading font : Font5 (0000): reading map index : Gui/fonts/1280/Font5.def (0000): reading font : Font_InGame1 (0000): reading map index : Gui/fonts/1280/Font_InGame1.def (0000): reading font : Font_InGame2 (0000): reading map index : Gui/fonts/1280/Font_InGame2.def (0000): reading font : Font2_border (0000): reading map index : Gui/fonts/1280/Font2_border.def (0000): reading multires font : DS-Digital_12 (0000): reading map index : Gui/fonts/multires/DS-Digital_12.def (0000): (0000): +- Create system (0000): | (0000): | iLocalDatabase =1 (0000): | iOptionsDatabase =0 (0000): | iNumPageMax =64 (0000): | iNumDialboxMax =64 (0000): | iNumDisplayedDialboxMax =3 (0000): | bUseBackGround =0 (0000): | bUseHint =1 (0000): | bUseTools =1 (0000): | ******* Warning : You forgot to code the page Intersaison ID =12******** (0000): | ******* Warning : You forgot to code the page RDVNegociation ID =14******** (0000): | ******* Warning : You forgot to code the page ChoixTutorial ID =16******** (0000): | ******* Warning :You forgot to code the dialbox ChoixObjectifs ID =5******** (0000): | ******* Warning :You forgot to code the dialbox QuickDayTurn ID =7******** (0000): | ******* Warning :You forgot to code the dialbox Debug ID =11******** (0000): | ******* Warning :You forgot to code the dialbox DebugQuickDayTurn ID =12******** (0000): | ******* Warning :You forgot to code the dialbox Options ID =16******** (0000): | ******* Warning :You forgot to code the dialbox Contract ID =18******** (0000): | ******* Warning :You forgot to code the dialbox NewsBloquante ID =29******** (0000): | ******* Warning :You forgot to code the dialbox SignatureCyclist ID =30******** (0000): | ******* Warning :You forgot to code the dialbox InscriptionMoreThenThreeRaces ID =43******** (0000): | (0000): +- Create system (0000): ./Game\GameCycling.cpp(2296): [game] switching from state InitialState to state Intro with action Launch (0000): (0000): +- Display page (0000): | (0000): | id = 11 (0000): | index = 10 (0000): | transit. = 0 (0000): | (0000): +- Display page (0000): ./Game\GameCycling.cpp(2564): [game] state transition ok (0000): GameManager_FireDoAction:1 ./Game\GameCycling.cpp(2296): [game] switching from state Intro to state Home with action Next (0000): (0000): +- Display page (0000): | (0000): | id = 1 (0000): | index = 0 (0000): | transit. = 0 (0000): | (0000): +- Display page (0000): (0000): Tutorial/Mission_1.cdb OK ! (0000): Tutorial/Mission_2.cdb OK ! (0000): Tutorial/Mission_3.cdb OK ! (0000): Tutorial/Mission_4.cdb OK ! (0000): Tutorial/Mission_5.cdb OK ! (0000): Tutorial/Mission_6.cdb OK ! (0000): Game Tutorial\Mission_1.cdi : exists (0000): Game Tutorial\Mission_2.cdi : exists (0000): Game Tutorial\Mission_3.cdi : exists (0000): Game Tutorial\Mission_4.cdi : exists (0000): Game Tutorial\Mission_5.cdi : exists (0000): Game Tutorial\Mission_6.cdi : exists ./Game\GameCycling.cpp(2564): [game] state transition ok (0000): GameManager_FireDoAction:14 ./Game\GameCycling.cpp(2296): [game] switching from state Home to state ChooseTutorial with action ConnectTutorial (0000): (0000): +- Display page (0000): | (0000): | id = 3 (0000): | index = 2 (0000): | transit. = 0 (0000): | (0000): +- Display page (0000): (0000): DISPLAYPAGE ./Game\GameCycling.cpp(2564): [game] state transition ok (0000): GameManager_FireDoAction:41 ./Game\GameCycling.cpp(2296): [game] switching from state ChooseTutorial to state Connecting with action LoadTutorial (0000): (0000): +- Display page (0000): | (0000): | id = 9 (0000): | index = 8 (0000): | transit. = 0 (0000): | (0000): +- Display page (0000): ./Game\GameCycling.cpp(2564): [game] state transition ok (0000): GameManager_FireDoAction:40 (0000): InitDB:Database/OfficialRelease.cdb (0000): DB:Tutorial/Mission_1 (0000): GetNetworkMode() =1 (0000): IsHost() =1 (0000): GetIP() =127.0.0.1 ./Cym5ScriptLib\GameManager_Library.cpp(0443): GameManager_InitDB ./Cym5ScriptLib\GameManager_Library.cpp(0448): s_poClientDB Clear
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