Ciao A tutti, avrei bisogno di un aiuto poichè, ogni volta che tento di giocare a pro cycling il gioco si chiude e ritorno alla schermata del desktop; la versione è con la patch 1.0.1.0
Ho un Ati radeon 9550 da 256mb agp con i driver appena aggiornati dal sito dell'ati.
1 giga di ram, p4 3ghz motherboard asus p5p800 spazio su disco a volonta.
Avvio il gioco, parte, seleziono un pulsante tipo guida mi da l'altro menu nel quale trovo per esempio Sostituisci un Corridore clicco e Puff sparisce tutto
Perchè ma perchè? :mrgreen:
Vi posto il Log preso da dati applicazioni nella cartella nascosta
Aiutatemi vi prego
./Game\main.cpp(0455): *****************************************************************************
./Game\main.cpp(0456): GAME VERSION = 1.0.1.0
./Game\main.cpp(0457): PRODUCT NAME = Pro Cycling Manager 2007
./Game\main.cpp(0458): BUILD DATE = Jul 10 2007
./Game\main.cpp(0459): COMMAND LINE =
./Game\main.cpp(0460): *****************************************************************************
..\VirtualMachine\VM_CMemory.cpp(0401): Code Size = 3099720
.\GFWindow.cpp(1216): - System specs -
.\GFWindow.cpp(1224): - System memory : 1023 MB
.\GFWindow.cpp(1268): - System frequency : 3610 Mhz
.\GFWindow.cpp(1109): Hyper-Threading Technology is available.
.\GFWindow.cpp(1113): Logical Processors Per Package: 2
.\GFWindow.cpp(1169): OS Affinity ID: 0x00000001, APIC ID: 0 PHY ID: 0, LOG ID: 0
.\GFWindow.cpp(1169): OS Affinity ID: 0x00000002, APIC ID: 1 PHY ID: 0, LOG ID: 1
.\GFWindow.cpp(1192): Processors with Hyper-Threading Technology enabled was detected.
.\GFWindow.cpp(1306): - End system specs -
.\Sound_FMod_CDevice.cpp(0131):
.\Sound_FMod_CDevice.cpp(0131): +- Begin block: Init FMOD sound device
.\Sound_FMod_CDevice.cpp(0131): |
.\Sound_FMod_CDevice.cpp(0177): | FMOD selected mixer : All platforms - Autodetect the fastest quality mixer based on your cpu.
.\Sound_FMod_CDevice.cpp(0178): | FMOD selected output : DirectSound driver. (Needed to get EAX2 or EAX3 support, or FX api support.)
.\Sound_FMod_CDevice.cpp(0189): | FMOD selected driver : Driver audio principale
.\Sound_FMod_CDevice.cpp(0198): | FMOD initialization...
.\Sound_FMod_CDevice.cpp(0207): | FMOD initialization... OK
.\Sound_FMod_CDevice.cpp(0213): |
.\Sound_FMod_CDevice.cpp(0213): |
.\Sound_FMod_CDevice.cpp(0213): +- End block: Init FMOD sound device
.\Sound_FMod_CDevice.cpp(0213):
./Game\GameCycling.cpp(0306): Check DX version
./Game\GameCycling.cpp(0311): Check DX version asked
./Game\GameCycling.cpp(0319): Check DX version OK, renderer creation
e:\cm7\dev\cm\sources\gameframework\GFRenderer.inl(0106): Render creation
e:\cm7\dev\cm\sources\gameframework\GFRenderer.inl(0156): Renderer created
.\GFShader\GFD3DHelper.cpp(0057): Getting Direct3DDevice...
.\GFShader\GFD3DHelper.cpp(0066): Direct3DDevice OK
.\GFShader\GFD3DHelper.cpp(0068): Getting DeviceCaps...
.\GFShader\GFD3DHelper.cpp(0076): DeviceCaps OK
.\GFShader\GFD3DHelper.cpp(0095): Pixel Shader Model = -65024
.\GFShader\GFD3DHelper.cpp(0106): Vertex Shader Model = -130560
.\GFShader\GFD3DHelper.cpp(0110): NumSimultaneousRTs 4
.\GFShader\GFD3DHelper.cpp(0113): GeForce FX 0
.\GFShader\GFContext.cpp(0332): Shader Models:
Pixel Shader Model ps_2_0
Vertex Shader Model vs_1_1
DomeLight Support 1
./Game\GameCycling.cpp(0324): Renderer created
.\GFShader\GFRenderingProcess.cpp(0254): <RENDERING_PROCESS_SETUP>
.\GFShader\GFRenderingProcess.cpp(0257): Parallel Split Shadows Enabled
.\GFShader\GFRenderingProcess.cpp(0258): Shadow Buffers Count : 3
.\GFShader\GFRenderingProcess.cpp(0261): Shadow Buffer [0] Resolution : 2048
.\GFShader\GFRenderingProcess.cpp(0261): Shadow Buffer [1] Resolution : 2048
.\GFShader\GFRenderingProcess.cpp(0261): Shadow Buffer [2] Resolution : 1024
.\GFShader\GFRenderingProcess.cpp(0266): Split Offset [0] : 12.000000
.\GFShader\GFRenderingProcess.cpp(0266): Split Offset [1] : 36.000000
.\GFShader\GFRenderingProcess.cpp(0266): Split Offset [2] : 240.000000
.\GFShader\GFRenderingProcess.cpp(0268): Light Height Offset : 1500.000000
.\GFShader\GFRenderingProcess.cpp(0274): </RENDERING_PROCESS_SETUP>
.\GFShader\GFRenderingProcess.cpp(0285): AllowPostProcessing 1
(0000): CreateLocalDatabaseJoins _iLocalDBIndex=1_iMenuServerDBIndex=2_iClientDBIndex=3
(0000): CM5Constructor
./Cym5ScriptLib\GameManager_Library.cpp(1555): LoadAllCustomTourXMLInDB...
./Cym5ScriptLib\GameManager_Library.cpp(1747): LoadAllCustomTourXMLInDB...OK
(0000): reading font : Font1
(0000): reading map index : Gui/fonts/1280/Font1.def
(0000): reading font : Font2
(0000): reading map index : Gui/fonts/1280/Font2.def
(0000): reading font : Font3
(0000): reading map index : Gui/fonts/1280/Font3.def
(0000): reading font : Font4
(0000): reading map index : Gui/fonts/1280/Font4.def
(0000): reading font : Font5
(0000): reading map index : Gui/fonts/1280/Font5.def
(0000): reading font : Font_InGame1
(0000): reading map index : Gui/fonts/1280/Font_InGame1.def
(0000): reading font : Font_InGame2
(0000): reading map index : Gui/fonts/1280/Font_InGame2.def
(0000): reading font : Font2_border
(0000): reading map index : Gui/fonts/1280/Font2_border.def
(0000): reading multires font : DS-Digital_12
(0000): reading map index : Gui/fonts/multires/DS-Digital_12.def
(0000):
(0000): +- Create system
(0000): |
(0000): | iLocalDatabase =1
(0000): | iOptionsDatabase =0
(0000): | iNumPageMax =64
(0000): | iNumDialboxMax =64
(0000): | iNumDisplayedDialboxMax =3
(0000): | bUseBackGround =0
(0000): | bUseHint =1
(0000): | bUseTools =1
(0000): | ******* Warning : You forgot to code the page Intersaison ID =12********
(0000): | ******* Warning : You forgot to code the page RDVNegociation ID =14********
(0000): | ******* Warning : You forgot to code the page ChoixTutorial ID =16********
(0000): | ******* Warning :You forgot to code the dialbox ChoixObjectifs ID =5********
(0000): | ******* Warning :You forgot to code the dialbox QuickDayTurn ID =7********
(0000): | ******* Warning :You forgot to code the dialbox Debug ID =11********
(0000): | ******* Warning :You forgot to code the dialbox DebugQuickDayTurn ID =12********
(0000): | ******* Warning :You forgot to code the dialbox Options ID =16********
(0000): | ******* Warning :You forgot to code the dialbox Contract ID =18********
(0000): | ******* Warning :You forgot to code the dialbox NewsBloquante ID =29********
(0000): | ******* Warning :You forgot to code the dialbox SignatureCyclist ID =30********
(0000): | ******* Warning :You forgot to code the dialbox InscriptionMoreThenThreeRaces ID =43********
(0000): |
(0000): +- Create system
(0000):
./Game\GameCycling.cpp(2296): [game] switching from state InitialState to state Intro with action Launch
(0000):
(0000): +- Display page
(0000): |
(0000): | id = 11
(0000): | index = 10
(0000): | transit. = 0
(0000): |
(0000): +- Display page
(0000):
./Game\GameCycling.cpp(2564): [game] state transition ok
(0000): GameManager_FireDoAction:1
./Game\GameCycling.cpp(2296): [game] switching from state Intro to state Home with action Next
(0000):
(0000): +- Display page
(0000): |
(0000): | id = 1
(0000): | index = 0
(0000): | transit. = 0
(0000): |
(0000): +- Display page
(0000):
(0000): Tutorial/Mission_1.cdb OK !
(0000): Tutorial/Mission_2.cdb OK !
(0000): Tutorial/Mission_3.cdb OK !
(0000): Tutorial/Mission_4.cdb OK !
(0000): Tutorial/Mission_5.cdb OK !
(0000): Tutorial/Mission_6.cdb OK !
(0000): Game Tutorial\Mission_1.cdi : exists
(0000): Game Tutorial\Mission_2.cdi : exists
(0000): Game Tutorial\Mission_3.cdi : exists
(0000): Game Tutorial\Mission_4.cdi : exists
(0000): Game Tutorial\Mission_5.cdi : exists
(0000): Game Tutorial\Mission_6.cdi : exists
./Game\GameCycling.cpp(2564): [game] state transition ok
(0000): GameManager_FireDoAction:14
./Game\GameCycling.cpp(2296): [game] switching from state Home to state ChooseTutorial with action ConnectTutorial
(0000):
(0000): +- Display page
(0000): |
(0000): | id = 3
(0000): | index = 2
(0000): | transit. = 0
(0000): |
(0000): +- Display page
(0000):
(0000): DISPLAYPAGE
./Game\GameCycling.cpp(2564): [game] state transition ok
(0000): GameManager_FireDoAction:41
./Game\GameCycling.cpp(2296): [game] switching from state ChooseTutorial to state Connecting with action LoadTutorial
(0000):
(0000): +- Display page
(0000): |
(0000): | id = 9
(0000): | index = 8
(0000): | transit. = 0
(0000): |
(0000): +- Display page
(0000):
./Game\GameCycling.cpp(2564): [game] state transition ok
(0000): GameManager_FireDoAction:40
(0000): InitDB:Database/OfficialRelease.cdb
(0000): DB:Tutorial/Mission_1
(0000): GetNetworkMode() =1
(0000): IsHost() =1
(0000): GetIP() =127.0.0.1
./Cym5ScriptLib\GameManager_Library.cpp(0443): GameManager_InitDB
./Cym5ScriptLib\GameManager_Library.cpp(0448): s_poClientDB Clear