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Aiw

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Messaggi pubblicati da Aiw

  1. Sono solo maglie, non c'è database al link, le maglie sono quelle dei 42 team originali aggiornate, ovviamente con la Milram al posto della Domina e con un'altra squadra che non ho capito al posto della Fassa, posso provare ad inviartele solo che per vari problemi di linea non ho disponibile l'Adsl e sono con il 56k, perciò non assicuro nulla...

  2. io ci sono riuscito, devi cliccare su free, quando cambia pagina e aspetti circa 30 secondi 8Cmq c'è il timer).

    Passato il tempo che c'è scritto dovrebbero comparire 3 lettere o numeri e uno spazio in cui inserirle, una volta inserite clicca su download e dovresti cominciare a scaricarle

  3. Ciao ragazzi,

    scusate se mi intrommetto in questa discussione, ma è solo per riportare quanto c'è scritto a proposito dello scatto a pag. 31 del libretto di istruzioni

    Attacco: il corridore farà uno sforzo molto intenso per lasciarsi ale spalle il resto del gruppo. Per essere in grado di lanciare un attacco il corridore deve avere un po' di energia residua nella sua barra di colore blu chiaro. L'attacco causerà lo svuotamento dell'energia indicata da questa barra e l'aumento del battito cardiaco. Questo comando è indipendente dal cursore dello sforzo.

    Questo per dire che non cambia nulla se per scattare si mette lo sofrzo a 90 o a 50. :wink:

  4. Nel gioco completo essendoci l'editor non servivrà modificare la struttura fisica del file, modificando l'asfalto sono riuscito a giocare perchè ho modificato un file esistente che non intacca la struttura della tappa, infatti cambiando pendenza anche solo per 1 km si sconvolge tutta la tappa la sua altimetria e la su lunghezza

  5. lo sterrato sono anche riuscito la cosa può diventare fattibile trovando il file nel quale sono assegnati i tratti con i vari tipi di asfalto ( a meno che non siano dentro questo file, ma il problema è smpre capire dove) e se si potessero inserire dei nuovi tipi di asfalto, l'inconveniente è che rimarrebbero ugualmente le scritte e la linea di mezzeria.

    immaginess2lz.th.jpg

  6. per quanto riguarda il finestre ho trovato un primo file che può essere utile questo è quello che c'è all'interno:

    la cosa che devo capire è se la stringa contenente l'infprmazioni sulla texture è qui dentro.

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    <!-- Finestre -->

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    modificando le prime stringhe si riesce a cambiare l'altimetria le altre, che sono riuscito a capire cosa servono sono quelle in cui la strada si incrocia con altre almeno credo.

    immagine8bw.th.jpg

  7. Il difficile non è fare lo sterrato il vero problema è che si dovrebbe fare modificando una texture esistente rischiando di compromettere molte tappe e trovarsi pezzi di sterrato ovunque

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