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Aiw

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  1. Poi le maglie siete riusciti a scaricarle?
  2. In questo momento è disponibile anche il download su rapidshare. Le lettere di cui parlavo prima sono queste Ovviamente le lettere cambiano di collegamento in collegamento...
  3. Sono solo maglie, non c'è database al link, le maglie sono quelle dei 42 team originali aggiornate, ovviamente con la Milram al posto della Domina e con un'altra squadra che non ho capito al posto della Fassa, posso provare ad inviartele solo che per vari problemi di linea non ho disponibile l'Adsl e sono con il 56k, perciò non assicuro nulla...
  4. Forse ho capito perchè non riuscite, il fatto è che è molto scaricato, ad esempio in questo momento c'è da attendere 78 minuti...
  5. Scusa, non ho capito, versione di prova di cosa? L'unica cosa che è limitata è l'uso di DAP se si clicca su free...
  6. io ci sono riuscito, devi cliccare su free, quando cambia pagina e aspetti circa 30 secondi 8Cmq c'è il timer). Passato il tempo che c'è scritto dovrebbero comparire 3 lettere o numeri e uno spazio in cui inserirle, una volta inserite clicca su download e dovresti cominciare a scaricarle
  7. Per le maglie vi segnalo questo link che ho trovato nel forum francese cyanide-studio.com http://rapidshare.de/files/11968365/Shirtp..._2006_.rar.html
  8. Ciao ragazzi, è un bel po' che non mi faccio sentire, vi volevo chiedere se per favore, mi potevate mandare il Db anche a me? L'indirizzo è gorrini.d@libero.it
  9. Ciao ragazzi, scusate se mi intrommetto in questa discussione, ma è solo per riportare quanto c'è scritto a proposito dello scatto a pag. 31 del libretto di istruzioni Attacco: il corridore farà uno sforzo molto intenso per lasciarsi ale spalle il resto del gruppo. Per essere in grado di lanciare un attacco il corridore deve avere un po' di energia residua nella sua barra di colore blu chiaro. L'attacco causerà lo svuotamento dell'energia indicata da questa barra e l'aumento del battito cardiaco. Questo comando è indipendente dal cursore dello sforzo. Questo per dire che non cambia nulla se per scattare si mette lo sofrzo a 90 o a 50.
  10. Aiw

    editor

    ho modificato un file dell'asfalto in roads; ho cancellato l'asfalto esistente e ho incollato l'immagine di una strada sterrata
  11. Aiw

    editor

    Nel gioco completo essendoci l'editor non servivrà modificare la struttura fisica del file, modificando l'asfalto sono riuscito a giocare perchè ho modificato un file esistente che non intacca la struttura della tappa, infatti cambiando pendenza anche solo per 1 km si sconvolge tutta la tappa la sua altimetria e la su lunghezza
  12. Aiw

    editor

    No, non ci sono riuscito perchè non si può poichè essendo un demo c'è una protezione.
  13. Aiw

    editor

    Grazie, però per i motivi che ho detto prima quel pezzo di "sterrato" me lo sono ritrovato tra Savigliano e l'inizio della prima salita.
  14. Aiw

    editor

    lo sterrato sono anche riuscito la cosa può diventare fattibile trovando il file nel quale sono assegnati i tratti con i vari tipi di asfalto ( a meno che non siano dentro questo file, ma il problema è smpre capire dove) e se si potessero inserire dei nuovi tipi di asfalto, l'inconveniente è che rimarrebbero ugualmente le scritte e la linea di mezzeria.
  15. Aiw

    editor

    per quanto riguarda il finestre ho trovato un primo file che può essere utile questo è quello che c'è all'interno: la cosa che devo capire è se la stringa contenente l'infprmazioni sulla texture è qui dentro. <cycling> <profile> <start altitude="320" /> <sound file="DepartTourItalie19Etape" type="site" /> <section length="3" slope="0" /> <section length="4" slope="-1" /> <section length="3" slope="0" /> <section length="5" slope="0" /> <section length="0.3" slope="3" /> <section length="0.7" slope="0" /> <section length="2" slope="-1" /> <section length="1" slope="0" /> <section length="1" slope="-2" /> <section length="6" slope="0" /> <section length="2" slope="0.5" /> <section length="3" slope="0" /> <section length="5" slope="1" /> <section length="2" slope="0" /> <section length="1" slope="1" /> <section length="1" slope="1.5" /> <section length="2" slope="2" /> <section length="2" slope="0" /> <section length="2" slope="1" /> <section length="5" slope="2" /> <section length="1" slope="0.5" /> <section length="2" slope="2" /> <section length="3" slope="0" /> <section length="3" slope="2" /> <section length="1" slope="1" /> <section length="3" slope="3.5" /> <section length="7" slope="4" /> <section length="2.5" slope="2" /> <section length="1.5" slope="3" /> <section length="2" slope="3" /> <section length="3" slope="7.5" /> <section length="2" slope="3" /> <section length="2" slope="0.5" /> <section length="4" slope="2.5" /> <section length="2.5" slope="3" /> <section length="3.5" slope="6" /> <section length="5" slope="4.5" /> <sprint type="mountain_1" /> <section length="1.5" slope="0" /> <section length="3.5" slope="-7" /> <section length="2" slope="-9" /> <section length="2" slope="-0.5" /> <section length="0.5" slope="0" /> <section length="3" slope="-8" /> <section length="2" slope="-3" /> <section length="2" slope="-2.5" /> <section length="6" slope="-3" /> <section length="1" slope="0" /> <section length="7" slope="-1" /> <section length="0.5" slope="-4" /> <section length="2" slope="-6" /> <section length="2" slope="0" /> <section length="1" slope="-1" /> <section length="4" slope="-3" /> <section length="0.5" slope="0" /> <section length="4.5" slope="-4" /> <section length="1" slope="-6" /> <section length="1" slope="0" /> <sprint type="sprint_bonif" /> <sound file="Site_ColleDelFinestre" type="site" /> <section length="0.5" slope="0" /> <!-- Finestre --> <section length="0.5" slope="3.5" /> <section length="0.5" slope="9.5" /> <section length="0.5" slope="11.5" /> <section length="0.5" slope="9.5" /> <section length="0.5" slope="8" /> <section length="1" slope="9" /> <section length="1" slope="9.5" /> <section length="4" slope="9" /> <section length="2" slope="10" /> <section length="2.5" slope="9" /> <section length="0.5" slope="10" /> <section length="1.5" slope="9" /> <section length="2" slope="8.5" /> <section length="1.5" slope="9" /> <sprint type="mountain_1" /> <section length="0.2" slope="0" /> <section length="3.8" slope="-9" /> <section length="0.5" slope="-5" /> <section length="2" slope="-10" /> <section length="2" slope="-9" /> <section length="0.3" slope="0" /> <section length="0.2" slope="0" /> <section length="1" slope="0.5" /> <section length="2" slope="2" /> <section length="2" slope="2.5" /> <section length="2.5" slope="3" /> <section length="3.5" slope="6" /> <section length="5" slope="4.5" /> <sprint type="finish_mountain_1" /> </profile> <top> <point x="6.860000" y="0.760000" waypoint="1" /> <point x="6.620000" y="0.760000" waypoint="2" /> <point x="6.560000" y="0.740000" waypoint="3" /> <point x="6.460000" y="0.720000" waypoint="4" /> <point x="6.320000" y="0.720000" waypoint="5" /> <point x="6.320000" y="0.820000" waypoint="6" /> <point x="6.260000" y="0.860000" waypoint="7" /> <point x="6.220000" y="0.980000" waypoint="8" /> <point x="6.160000" y="1.040000" waypoint="9" /> <point x="6.100000" y="1.080000" waypoint="10" /> <point x="6.060000" y="1.120000" 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nx="0.020495" ny="-0.012386" nz="0.999713" angle="-1.150030" /> <isolated file="Woodwood01" x="12121.787109" y="3351.382080" z="57.431885" nx="0.016527" ny="-0.008100" nz="0.999831" angle="-1.084117" /> <isolated file="Woodwood01" x="12117.866211" y="3360.423584" z="57.569977" nx="0.016527" ny="-0.008100" nz="0.999831" angle="-1.028940" /> <isolated file="Woodwood01" x="12113.709961" y="3369.349609" z="57.768738" nx="0.009889" ny="-0.026110" nz="0.999610" angle="-0.970409" /> <isolated file="Woodwood01" x="12109.558594" y="3379.307129" z="58.071960" nx="0.009112" ny="-0.026164" nz="0.999616" angle="-0.924930" /> <isolated file="Woodwood03" x="12135.407227" y="3344.560791" z="57.137299" nx="0.014581" ny="-0.003755" nz="0.999887" angle="-1.039133" /> <isolated file="Woodwood03" x="12131.289063" y="3354.493652" z="57.300018" nx="0.016527" ny="-0.008100" nz="0.999831" angle="-0.972340" /> <isolated file="Woodwood03" x="12127.741211" y="3363.411865" z="57.482208" nx="0.010273" ny="-0.023074" nz="0.999681" angle="-0.921231" /> <isolated file="Woodwood03" x="12120.862305" y="3375.622070" z="57.863220" nx="0.010009" ny="-0.026526" nz="0.999598" angle="-0.874103" /> <isolated file="Woodwood03" x="12115.414063" y="3387.252930" z="58.226563" nx="0.009112" ny="-0.026164" nz="0.999616" angle="-0.832314" /> <isolated file="Silosilos01" x="12089.437500" y="3359.873535" z="57.968143" nx="0.004209" ny="-0.014013" nz="0.999893" angle="-1.207413" /> <isolated file="Chaletchalet01" x="10248.770508" y="5017.889160" z="167.476654" nx="0.044880" ny="0.070605" nz="0.996494" angle="3.700098" /> <isolated file="Animalssheep01" x="10113.621094" y="4907.720215" z="183.926559" nx="0.248127" ny="0.252121" nz="0.935344" angle="-2.128902" /> <isolated file="Animalssheep01" x="10119.666992" y="4907.053711" z="183.801483" nx="0.248127" ny="0.252121" nz="0.935344" angle="-2.689829" /> <isolated file="Animalssheep01" x="10117.048828" y="4908.816406" z="183.953903" nx="0.248127" ny="0.252121" nz="0.935344" angle="-2.787732" /> <isolated file="Animalssheep01" x="10117.928711" y="4914.135254" z="184.258942" nx="0.013323" ny="-0.056073" nz="0.998338" angle="-2.945974" /> <isolated file="Animalssheep01" x="10124.001953" y="4911.205566" z="184.003815" nx="0.092595" ny="-0.011479" nz="0.995638" angle="2.415362" /> <isolated file="Animalssheep01" x="10119.719727" y="4910.678711" z="184.040894" nx="0.013323" ny="-0.056073" nz="0.998338" angle="1.716712" /> <isolated file="Animalssheep01" x="10122.995117" y="4906.147949" z="183.696701" nx="0.248127" ny="0.252121" nz="0.935344" angle="0.369166" /> <isolated file="Animalssheep01" x="10124.567383" y="4908.067871" z="183.780090" nx="0.088999" ny="-0.066247" nz="0.993826" angle="-0.480974" /> <isolated file="Animalssheep01" x="10118.598633" y="4915.295410" z="184.315170" nx="0.013323" ny="-0.056073" nz="0.998338" angle="-0.576311" /> <isolated file="Animalssheep01" x="10113.427734" y="4915.224121" z="184.380157" nx="0.013323" ny="-0.056073" nz="0.998338" angle="-1.273533" /> <isolated file="Animalssheep01" x="10106.908203" y="4921.294434" z="184.808121" nx="0.013323" ny="-0.056073" nz="0.998338" angle="-1.195368" /> <isolated file="Animalssheep01" x="10112.071289" y="4917.622559" z="184.532990" nx="0.013323" ny="-0.056073" nz="0.998338" angle="-1.611009" /> <isolated file="Animalssheep01" x="10115.302734" y="4919.347168" z="184.586716" nx="0.013323" ny="-0.056073" nz="0.998338" angle="-1.583336" /> <isolated file="Animalssheep01" x="10122.209961" y="4915.306641" z="184.217743" nx="0.092595" ny="-0.011479" nz="0.995638" angle="-2.352196" /> <isolated file="Woodwood02" x="8755.715820" y="4919.866699" z="201.263351" nx="0.044378" ny="0.090488" nz="0.994908" angle="0.953618" /> <isolated file="Woodwood02" x="8753.435547" y="4912.195313" z="201.985840" nx="0.031540" ny="0.080309" nz="0.996271" angle="0.995959" /> <isolated file="Woodwood02" x="8751.938477" y="4905.748047" z="202.523819" nx="0.070080" ny="0.003882" nz="0.997534" angle="1.037030" /> <isolated file="Woodwood02" x="8750.297852" y="4900.014648" z="202.661392" nx="0.070080" ny="0.003882" nz="0.997534" angle="1.075118" /> <isolated file="Watertowerwatertower04" x="8747.615234" y="4892.663086" z="202.878464" nx="0.070080" ny="0.003882" nz="0.997534" angle="1.126033" /> <isolated file="Animalscow01" x="10832.093750" y="6607.149414" z="284.445526" nx="-0.008852" ny="-0.006022" nz="0.999943" angle="0.262946" /> </isolated_buildings> <other> <podiumname name="Podium_Giro_Small.nif" /> <kit name="Alps" /> <audience density="high" /> </other> </cycling> modificando le prime stringhe si riesce a cambiare l'altimetria le altre, che sono riuscito a capire cosa servono sono quelle in cui la strada si incrocia con altre almeno credo.
  16. Aiw

    editor

    Il difficile non è fare lo sterrato il vero problema è che si dovrebbe fare modificando una texture esistente rischiando di compromettere molte tappe e trovarsi pezzi di sterrato ovunque
  17. Aiw

    DEMO

    io l'ho rinominato database e lo ho sostituito a quello originale sia nella cartella original che custom
  18. Grazie, a che indirizzo lo devo mandare?
  19. Visto che si può modificare ho provato a modificare il giornale di fine gara: ecco come appare con lo stile della Gazzetta Aspetto giudizi
  20. Grazie si vede che l'esperienza con Fifa mi ha dato una mano
  21. Visto che non riesco a farla vedere direttamente ve la linko http://img37.echo.cx/my.php?image=immagine9qu.jpg
  22. Aiw

    Le mie prime maglie per PCM

    Ciao ragazzi, ho provato a fare la mia prima maglia per Pro Cycling Manager; ho fatto la maglia dell'Intel Action visto che quella del gioco non è quella vera: la resa è questa. Che ne dite?
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