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PCM World Cup 2018 Rulebook


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Organization

PCM World Cup 2018 is organized by Pro Cycling Manager Italia Community under the patrol of Cyanide Studio and Focus Home Interactive.

The organization is composed by:

Emmea90 (chief), Matthorse, Noris85, Matteo92, Davi, Pierociaca

Additional community members can be included in the management but they are not part of the organization.

Dates

PCM World Cup runs from 9th April until 29th May. Every day during the week is composed by two temporal slots that are 20.45 and 21.30 CET. On Saturday and Sundays a third temporal slot is added on 20.00 CET

Room creation and departure

At this time room has to be opened online by the host for each game. Host can launch the game when all the room members are present. Maximum depart time is set 15’ after, so 20.15, 21.00 and 21.45. Passed this time host can launch the game even if not all the room members are present.

It’s possible to postpone the start of further 10 minutes if one of the following two conditions apply

  • An organization member order it
  • A player asks for it and the majority of the room members agreed

Crash and resetting

Road

Crash are automatically managed by the system. Players that crashed must be waited in the room with autoplay/speed automatically managed by the game. If the game starts again before the player has fully entered, no reset will be done and the game continues.

Every player has the right to ask for one reset for wrong roster choice reason for the whole evening in the first 5 Km of the race or before the first Sprint / KOM of the race if it’s before 5 Km. Anyway, for a single game no more than two reset in total can be done.

Re-entering is managed by the game. If one player changes the speed voluntarly before the automatic re-enter of another player or the automatic re-speed, the player will be sanctioned in points on the total of the round. Game will continue anyway.

If players think that a player voluntary simulate a crash (i.e. he has just crashed with the leader or lost a sprint) they can write to the organization and player can be sanctioned but the game must be resetted.

In every other case game can go on and the reset is done only if crash of the host or mass crash (more than 50% of people in the room simultaneously)

Every time a game is resetted all intermediate points, eventually the ones at KOM or Intermediate sprints are lost.

Track

Every player has at their disposal for the entire evening two crashes in the loading phase.

Game has to be resetted only for mass crash, means only when the majority of the room players crashed or if a single player does not join the game before its start, the game has to be resetted. In this last case one crash is deducted by the two for the player involved.

Room Re-enter

When, for whatever reason, a game is resetted (for example, following a crash), game has to restarted not after 5 minutes after the crash occurs. If one player was not in the room at the moment of the original launch but joins the room after the crash, he has the right to play the game. If a player was in the game at the moment of the reset but does not join the new room before 5 minutes after the crash, the game can be relaunched without him.

Postponements

Only the organization can postpone games to other date or times. If there are troubles, of any sort, host of the room has to ask the organization explaining motivations.

Replay and exports

After every race host should keep replay and excel exports (for road race) to the address pcmwc2018@procyclingmanager.it so organization can compute the points.

In track games everyone should take screenshots of the ranking, host has to send them at pcmwc2018@procyclingmanager.it address.

Other players have to make screenshots of the individual (and team, on road) ranking and send on request for complaints. Host have to wait to close the game to let other players take screenshots.

In case of controversial, jury can only decide basing on replay and screenshots. No reclaims are accepted without any material proof.

In case of lacking of material organization will decide case by case what to take into account considering the material at disposal and can decide for giving points, aborting the game or repeating it.

In case of contradictory material will be taken into account

  • Excel results for Stage sprint, GCs and team rankings
  • Screenshots for the sprints in the Road Inline
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Subscriptions

Solo

It’s possible to subscribe one single player for each family. So, for example, brothers can only play with one account.

Subscriptions open and close at dates and times indicated by the organization. At the act of subscription, player must provide

  • Account name
  • Email
  • Nationality
  • Single competition in which he wants to compete. You have to be an host to compete in sprint competition.
  • If he can and want to be host

Subscription is one for each player.

Teams

Teams are subscribed by the team captain. Each team must provide a nationality that the team represents, and the team won medals for. Team could be composed by players of different nationalities but must have at least three players of the nationality declared.

For each team six to eight players are subscribed by the captain. After 6/5/2018 each captain can replace one or two players from his team, keeping the declared nationality quota of the team. Deadline for this is 23.59 of 11th may

Validation

Subscription will be validated at those conditions

  • Correctly fill the subscription module
  • Post in the subscription section with required data
  • Email validation with correctly enter in the PCMWC2018 discord chat

Fake emails (like 10 minutes mail) are not accepted for the subscriptions.

Discord

A Discord chat at address https://discord.gg/VSGACzJ is maintained for the World Cup to facilitate organizers and players in the communications. You are required to subscribe in it.

Players are required to keep a fair behavior in the chat and player that verbally insults or abuse on other players can be sanctioned, also with the exclusion from the competition.

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Competition General Rules

Second Chances

The second chance is present only for the first round. Players who has not registered in the first instance can registered from the second chances. Subscriptions will be re-opened after the draws.

General game-playing rules

Each player is free to play as he want, according to the game’s possibilities, except for the following rules

  • While it’s allowed that player help each other in certain race circumstances (for example, a breakaway), it’s strictly forbidden to team play. In other words, it’s forbidden any kind of help between players, without having advantage to it. If in case of team play between players, the organization will punish the players with either the exclusion of that event, or of the whole competition if the case is serious enough.
  • It’s forbidden to block an opponent in the last km of a road race.
  • It’s forbidden to block an opponent in the last 500m before an intermediate sprint.
  • In road race it’s forbidden to play for damage or advantage a specific player. For example, continuously blocking a player in a game.
  • In track race every form of block is allowed.

Gameplay settings

  • Artificial Intelligence will be none in road (host will re-create the room with only the correct number of players involved) and set to easy in track races.
  • Fall rating will be set at 0%. We are aware that falls can happen anyway, but we invite all the players to set them at 0% to reduce the risk
  • Variable condition deactivated
  • Bonus/Malus multiplayer deactivated
  • Road Races are played at x1 speed for all the time. People who change it will be sanctioned

Jury

Penalties are committed by a jury. PCM World Cup jury is nominated by organizers between trustworthy members and presided by organization head.

Jury reunions for committing penalties are seeded on player reclaim basis. Penalties are proposed by one of the members, presidency included, and approved on majority vote basis. Presidency does not vote for the sanctions except in the case of vote equality.

Claims MUST be done immediately AFTER the race, the stage in question if it’s a road race. Player LOSE the right to claim if next stage is started or 23.59 pm passed after the last stage. Decisions will be taken immediately by the jury members present in THAT moment only, called by presidency. In case of a minitour, players have to wait for the decision. In all the other case the decision will be taken before the next round.

Jury verdict is not appealable. Protests and insults to the jury can cause further sanctions on the player.

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Competition Format – Single

Competitions are played into three or four rounds (First Round, Second Round Semifinals and Final) according to competition and number of subscriptions.

Round dates, group size and composition are communicated at subscription closing.

Road – Inline

Each round of road is composed by four stages: a green stage, a yellow stage, a red stage and a bonus stage (can be whatever type). Stages are announced not later than 48hrs before the race.

Final is played in a single evening. Three stages are played on the same day.

Points are given according to the order of the 1st rider for each player who crosses the line, excluding IA and all the other player riders according to this point scale

  • 1st: 100 points
  • 2nd: 70 points
  • 3rd: 50 points
  • 4th: 35 points
  • 5th: 25 points
  • 6th: 18 points
  • 7th: 10 points
  • 8th: 5 points
  • 9th: 2 points
  • 10th: 1 point

If a player does not show up, he does not take any points. Players which shows up but resign from the race take points according to the order they resign (who resign first is classified last).

Intermediate sprint and kom sprints gave points according to the following point scales. Differently from the ranking, they gave points according to the order of the riders, IA includes. So doubles, for example, are counted.

Intermediate sprints

  • 1st: 10 points
  • 2nd: 5 points
  • 3rd: 2 points

HC climbs

  • 1st: 10 points
  • 2nd: 7 points
  • 3rd: 5 points
  • 4th: 2 points
  • 5th: 1 points

1st cat climbs

  • 1st: 8 points
  • 2nd: 5 points
  • 3rd: 2 points
  • 4th: 1 points

2nd cat climbs

  • 1st: 5 points
  • 2nd: 2 points
  • 3rd: 1 point

3rd cat climbs

  • 1st: 2 points
  • 2nd: 1 point

4th cat climbs

  • 1st: 1 point

Tie-Breakers

If, at the end of a round, there is an equality between two players, following tie-breakers are applied in order

  • Best placement in the previous round
  • Major amount of points in the previous round
  • Major amount of stage victories in the round
  • Major amount of second places in the round
  • Major amount of third places in the round
  • Major amount of first places on HC climbs
  • Major amount of first places in intermediate sprints
  • Better placement on the first man on the latest stage

Road – Individual Time Trial

Each round is composed by three individual time trials. Stages are announced not later than 48hrs before the race.

For the rest, same Inline rules may apply.

Tie-Breakers

If, at the end of a round, there is an equality between two players, following tie-breakers are applied in order

  • Best placement in the previous round
  • Major amount of points in the previous round
  • Major amount of stage victories in the round
  • Major amount of second places in the round
  • Major amount of third places in the round
  • Better single time gap in the three stages from the 1st placed
  • Better sum of time gaps
  • Better placement on the first man on the latest stage

Road – Team Time Trial

Each round is composed by three team time trials. Stages are announced not later than 48hrs before the race.

For the rest, same Inline rules may apply.

Tie-Breakers

If, at the end of a round, there is an equality between two players, following tie-breakers are applied in order

  • Best placement in the previous round
  • Major amount of points in the previous round
  • Major amount of stage victories in the round
  • Major amount of second places in the round
  • Major amount of third places in the round
  • Better single time gap in the three stages from the 1st placed
  • Better sum of time gaps
  • Better placement on the first man on the latest stage

Road – Classics

Each round of road is composed by two classics of whatever type. Stages are announced not later than 48hrs before the race.

Points are given according to the order of the 1st rider for each player who crosses the line, excluding IA and all the other player riders according to this point scale

  • 1st: 100 points
  • 2nd: 70 points
  • 3rd: 50 points
  • 4th: 35 points
  • 5th: 25 points
  • 6th: 18 points
  • 7th: 10 points
  • 8th: 5 points
  • 9th: 2 points
  • 10th: 1 point

If a player does not show up, he does not take any points. Players which shows up but resign from the race take points according to the order they resign (who resign first is classified last).

Tie-Breakers

If, at the end of a round, there is an equality between two players, following tie-breakers are applied in order

  • Best placement in the previous round
  • Major amount of points in the previous round
  • Major amount of stage victories in the round
  • Major amount of second places in the round
  • Major amount of third places in the round
  • Better placement on the first man on the latest stage

Road – Tour

Each round of road is composed by three inline stages. Stages are announced not later than 48hrs before the race.

Points are given according for: stage, GC, points GC, kom GC in the following order. Points are giving to all the riders and not only the 1st one.

Stage points

  • 1st: 25 points
  • 2nd: 18 points
  • 3rd: 10 points
  • 4th: 5 points
  • 5th: 1 point

GC points

  • 1st: 100 points
  • 2nd: 70 points
  • 3rd: 50 points
  • 4th: 35 points
  • 5th: 25 points
  • 6th: 18 points
  • 7th: 10 points
  • 8th: 5 points
  • 9th: 2 points
  • 10th: 1 point

Points GC points

  • 1st: 50 points
  • 2nd: 30 points
  • 3rd: 20 points
  • 4th: 10 points
  • 5th: 5 points

KOM GC points

  • 1st: 40 points
  • 2nd: 25 points
  • 3rd: 15 points
  • 4th: 10 points
  • 5th: 5 points

If a player does not show up, he does not take any points. Players which shows up but resign from the race take points according to the order they resign (who resign first is classified last).

Intermediate sprint and kom sprints gave points according to Tour de France official point scale, with a few modifications

  • All the intermediate sprints and the finish line points has the same points (Mountain TDF scale)
  • No double KOM points on Mountain Finish
  • 3’’-2’’-1’’ bonifications in sprint, 10’’-6’’-4’’ at finish

Tie-Breakers

If, at the end of a round, there is an equality between two players, following tie-breakers are applied in order

  • Position in GC

Road – Grand final

Are qualified to the road Grand Final

  • Winner of Road ITT
  • Winner of Road TTT
  • Winner of Road Classics
  • Winner of Road Tour
  • Winner of Road Inline
  • Winner of Road GC

In case one player is qualified in more than one road speciality, the following player in the same speciality will follow, with priority in this order: ITT, TTT, Classics, Tour, Inline, GC) This means, for example, that if first player inline is qualified also from ITT, his qualification is from the ITT spot and the 2nd player inline took his place.

Race are scheduled in three days according to the following schedule with Day 1 starting at 20.00 CET

Day 1

  • Two ITTs
  • Two TTTs
  • Two Classics

Day 2

  • One Minitour of three stages

Day 3

  • Three inline stages

Points are given according to the following scale. For ITT, Classic, Mini-Stage and Inline Stage points are given only to the first rider of the player. For the Mini GCs to all the riders.

 

ITT/TTT

Classic

Mini - Stage

Mini - GC

Mini – Pts GC

Mini – KOM GC

Inline stage

1

25

70

30

150

40

30

100

2

18

50

22

90

25

15

70

3

10

35

18

60

15

10

40

4

5

20

10

35

10

5

20

5

2

10

5

10

5

2

10

6

1

1

1

1

1

1

1

In inline mode also points for KOM and Intermediate sprints are given according to the inline single points scale. Tie-break in case of points equality will be the Mini GC.

Keirin

For each turn 5 keirin rounds are played. In case of an equality, position of the last round determines who advance. Points per round: 10-6-4-3-2-1. IA if present isn’t taken into account for points.

200TT

For each turn 3 rounds are played, 5 in the final. Ranking is done according to the best time. If the time is equal, 2nd best time counts, then 3rd time. If times are equal too, additional rounds between the players involved are played until times are different.

Points Race

For each turn a 6 round point race is played. In case of an equality, who has the best position in last sprint advance

Elimination Race

For each turn a single round of elimination race is played.

Scratch

For each turn a single round of 20-laps-scratch race is played.

Omnium

Are played, in order

  • 20 laps scratch
  • 1 round elimination race
  • 1 200TT attempt
  • 6 sprints points race

Points for Scratch, 200TT and Elimination:

  • 1st:  20 points
  • 2nd: 18 points
  • 3rd:  16 points
  • 4th:  14 points
  • 5th:  12 points
  • 6th:  10 points
  •  7th:  8 points
  • 8th:  6 points
  • 9th:  4 points
  • 10th: 2 points
  • 11th: 1 point
  • 12th: 1 point
  • 13th: 1 point
  • 14th: 1 point
  • 15th: 1 point
  • 16th: 1 point

For what concerns points race, every player gets the point he scored.

In case of same points the placement of the last sprint of points race will count as a tie-break.

Sprint

Sprint is reserved for host players only on knock-out format. Riders play a series of sprint on a best-on-5 series (who wins 3 sprints advance). Database for sprint is 8-8-8. Final will be played best on 7.

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Competition Format – Team

Competitions are played into two rounds (First Round and Final) according to competition and number of subscriptions except for the keirin.

Round dates, group size and composition are communicated at subscription closing.

Road – Inline

Each round of road is composed by three stages: a green stage, a yellow stage, a red. Stages are announced 48hrs before the race. All rounds are played in a single evening: the three stages are played on the same day.

Each team is composed by three players with thee riders each.

Points are given to each rider for of each player who crosses the line, excluding IA

  • 1st: 100 points
  • 2nd: 70 points
  • 3rd: 50 points
  • 4th: 35 points
  • 5th: 25 points
  • 6th: 18 points
  • 7th: 10 points
  • 8th: 5 points
  • 9th: 2 points
  • 10th: 1 point

If a player does not show up, he does not take any points. Players which shows up but resign from the race take points according to the order they resign (who resign first is classified last).

Intermediate sprint and kom sprints gave points according to the following point scales. Differently from the ranking, they gave points according to the order of the riders, IA includes. So doubles, for example, are counted.

Intermediate sprints

  • 1st: 10 points
  • 2nd: 5 points
  • 3rd: 2 points

HC climbs

  • 1st: 10 points
  • 2nd: 7 points
  • 3rd: 5 points
  • 4th: 2 points
  • 5th: 1 points

1st cat climbs

  • 1st: 8 points
  • 2nd: 5 points
  • 3rd: 2 points
  • 4th: 1 points

2nd cat climbs

  • 1st: 5 points
  • 2nd: 2 points
  • 3rd: 1 point

3rd cat climbs

  • 1st: 2 points
  • 2nd: 1 point

4th cat climbs

  • 1st: 1 point

Tie-Breakers

If, at the end of a round, there is an equality between two teams, following tie-breakers are applied in order

  • Best placement in the previous round
  • Major amount of points in the previous round
  • Major amount of stage victor in the round
  • Major amount of second places in the round
  • Major amount of third places in the round
  • Major amount of first places on HC climbs
  • Major amount of first places in intermediate sprints
  • Who has subscribed before

Player selection in Team Road Inline

Each team is composed by three players with thee riders each. One sub-team has the sprinters as best rider, the second has the hill-man as best rider, the third has the climber as best rider.

Each of the 6-8 member of the team can freely choose between the three teams proposed. People also can be switched between one stage and another. Only the following rule applies

  • Sprinter sub-team in flat stage
  • Hill-man sub-team in hill stage
  • Climber sub-team in mountain stage

Must be played by 3 different people of the team for each round.

Road – Individual Time Trial

Each round of road is composed by three individual time trial. Stages are announced 48hrs before the race.

Each team is composed by three players with one rider each.

Points are given to the team according to the sum of the best rider time for each player. Riders determine the ranking according to the following criteria

  • 1th: 10 points
  • 2th: 7 points
  • 3th: 5 points
  • 4th: 2 points

For the rest, same Inline rules may apply

Road – Team Time Trial

Each round of road is composed by a three team time trials. Stages are announced 48hrs before the race.

Each team is composed by three teams with eight riders each (three normal TTT teams)

Points are given to the team according to the sum of the three teams time. Riders determine the ranking according to the following criteria

  • 1th: 10 points
  • 2th: 7 points
  • 3th: 5 points
  • 4th: 2 points

For the rest, same Inline rules may apply

Road – Team Classics

Each round of road is composed by two classics of whatever type. Stages are announced not later than 48hrs before the race.

Each team is composed by three players with thee riders each.

Points are given to all the riders that crosses the line, excluding IA and all the other player riders according to this point scale

  • 1st: 100 points
  • 2nd: 70 points
  • 3rd: 50 points
  • 4th: 35 points
  • 5th: 25 points
  • 6th: 18 points
  • 7th: 10 points
  • 8th: 5 points
  • 9th: 2 points
  • 10th: 1 point

If a player does not show up, he does not take any points. Players which shows up but resign from the race take points according to the order they resign (who resign first is classified last).

Tie-Breakers

If, at the end of a round, there is an equality between two players, following tie-breakers are applied in order

  • Best placement in the previous round
  • Major amount of points in the previous round
  • Major amount of stage victories in the round
  • Major amount of second places in the round
  • Major amount of third places in the round
  • Better single time gap in the three stages from the 1st placed
  • Better sum of time gaps
  • Better placement on the first man on the latest stage

Player selection in Team Classics

Players are required to keep the same sub-team they choosed for both the evening classics

Road – Tour

Each round of road is composed by three inline stages. Stages are announced not later than 48hrs before the race.

Each team is composed by three players with thee riders each.

Points are given according for: stage, GC, points GC, kom GC in the following order. All the points, including stage points, are given to all the players according to the placement and not only the first one.

Stage points

  • 1st: 25 points
  • 2nd: 18 points
  • 3rd: 10 points
  • 4th: 5 points
  • 5th: 1 point

GC points

  • 1st: 100 points
  • 2nd: 70 points
  • 3rd: 50 points
  • 4th: 35 points
  • 5th: 25 points
  • 6th: 18 points
  • 7th: 10 points
  • 8th: 5 points
  • 9th: 2 points
  • 10th: 1 point

Points GC points

  • 1st: 50 points
  • 2nd: 30 points
  • 3rd: 20 points
  • 4th: 10 points
  • 5th: 5 points

KOM GC points

  • 1st: 40 points
  • 2nd: 25 points
  • 3rd: 15 points
  • 4th: 10 points
  • 5th: 5 points

If a player does not show up, he does not take any points. Players which shows up but resign from the race take points according to the order they resign (who resign first is classified last).

Intermediate sprint and kom sprints gave points according to Tour de France official point scale, with a few modifications

  • All the intermediate sprints and the finish line points has the same points (Mountain TDF scale)
  • No double KOM points on Mountain Finish
  • 3’’-2’’-1’’ bonifications in sprint, 10’’-6’’-4’’ at finish

Tie-Breakers

If, at the end of a round, there is an equality between two players, following tie-breakers are applied in order

  • Best placement in the previous round
  • Major amount of points in the previous round
  • Major amount of stage victories in the round
  • Major amount of second places in the round
  • Major amount of third places in the round
  • Major amount of first places on HC climbs
  • Major amount of first places in intermediate sprints
  • Better placement on the first man on the latest stage

Keirin

For each team three players take part in the competition.

For each turn 5 keirin rounds are played. The rider that win the round make a point for its team. The team that make more points in the round won it.

200TT

For each team three players take part in the competition.

For each turn 3 rounds are played.

Best time is taken as sum of the best times for each player.

Host Is external.

Points Race

For each team four players take part in the competition

For each turn an 8 round point race is played.

Ranking is taken on the base of the best placed rider for each team.

Elimination Race

For each team four players take part in the competition

For each turn a single round of elimination race is played.

Ranking is taken on the base of the best placed rider for each team.

Scratch

For each team four players take part in the competition

For each turn a single round of 30-laps-scratch race is played.

Ranking is taken on the base of the best placed rider for each team.

Omnium

For each team four players take part in the competition

Are played, in order

  • 20 laps scratch
  • 1 round elimination race
  • 1 200TT attempt*
  • 6 sprints points race

*only 3 riders for each team can do the 200tt, with external host

Position in each competition are taken, IA excluded. Points are given according to single Omnium rules.

Omnium ranking will be done according to the sum of all the points of all the team members. In case of equality, last round position is the discriminant.

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Aggregate Rankings

Single race ranking

Every proof of the PCM World Cup gives points to the first 16 players ranked according to this Ranking

Pos

 Inline

 ITT

 TTT

Classics

Minitour

1

600

100

100

300

400

2

420

70

70

200

280

3

300

50

50

150

200

4

200

35

35

100

140

5

150

25

25

75

100

6

100

18

18

50

70

7

75

13

13

40

50

8

50

9

9

30

35

9

38

8

8

20

25

10

25

7

7

15

18

11

20

6

6

9

13

12

13

5

5

7

9

13

9

4

4

5

6

14

7

3

3

3

3

15

5

2

2

2

2

16

3

1

1

1

1

 

Pos

Keirin

 Scratch

 Points Race

El. Race

200 TT

Omnium

Sprint

1

200

200

200

200

100

500

100

2

140

140

140

140

70

350

70

3

100

100

100

100

50

250

50

4

70

70

70

70

35

180

35

5

50

50

50

50

25

125

25

6

35

35

35

35

18

90

18

7

25

25

25

25

12

60

12

8

18

18

18

18

10

45

10

9

12

12

12

12

9

30

9

10

10

10

10

10

8

22

8

11

7

7

7

7

7

15

7

12

5

5

5

5

5

10

5

13

4

4

4

4

4

8

4

14

3

3

3

3

3

5

3

15

2

2

2

2

2

3

2

16

1

1

1

1

1

2

1

 

Three rankings are classified in the hall of fame

  • Road Single Ranking: determines the Single Road World Champion
  • Track Single Ranking: determines the Single Track Road World Champion
  • Single Ranking: determines the Single PCM World Champion

About road single track, points GC is done for qualification to the final and then only for the final positions from 7 and below. The first six positions will be determined by the Grand Road Final results, no matter the points.

Team race ranking

Every proof of the PCM World Cup gives points to the teams. Ranked points are half of the single race ranked, rounded at the superior number (25/2 = 12,5 => 13 points)

Three rankings are classified in the hall of fame

  • Road Team Ranking: determines the Team Road World Champion
  • Track Team Ranking: determines the Team Track Road World Champion
  • Team Ranking: determines the Team PCM World Champion

Global ranking

Points of the team race ranking are given to each player that took part in at least one round of the respective team competition. Players that are in the list but did not play that specific competition, receive 50% of the team race points for being in the winner team.

More three rankings are so calculated

  • Road Ranking: determines the Overall Road World Champion
  • Track Ranking: determines the Overall Track Road World Champion
  • PCM World Cup Ranking: determines the PCM World Champion 2018!
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Prizes

Prizes are given for the following competition in this order to the first 20 players (20 prizes available). Every player can recive only one prize, if one position has already a prize from above, he will be skipped. For example, winner of Sprint will receive a prize only if someone in the positions before won two prizes. For team classification only member that took part in at least two different 1st place finals will receive a prize.

  1. Winner of Team Classification – Member 1
  2. Winner of Team Classification – Member 2
  3. Winner of Team Classification – Member 3
  4. Winner of Team Classification – Member 4
  5. Winner of Team Classification – Member 5
  6. Winner of Team Classification – Member 6
  7. Winner of Team Classification – Member 7
  8. Winner of Team Classification – Member 8
  9. Winner of Solo Road inline
  10. Winner of Solo Road Minitour
  11. Winner of Solo Road Classic
  12. Winner of Solo Omnium
  13. Winner of Elimination Race
  14. Winner of Scratch
  15. Winner of Keirin
  16. Winner of Points Race
  17. Winner of Sprint
  18. Winner of Solo Road ITT
  19. Winner of Solo Road TTT 
  20. Winner of 200TT (last user with prize granted)
  21. Winner of Solo General Classification
  22. Winner of Overall General Classification
  23. Winner of Road Grand Final (Winner of Solo Road Classification)
  24. Winner of Solo Track Classification
  25. From 25th spot, if prizes are left, we will follow Overall GC
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Please notice that the organization decided to change prize orders. All the World Champions will be sure to get a prize, then, if there is any player with two titles, GCs will be followed for the prizes left according to the order above. 

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  • 3 weeks later...
  • Amministratori

Amendments to the rules

After jury requests, organization provide the following amendments to the rules in force from tonight

Blocks

  • As previously stated, blocks are sanctioned only in last km, last 500 meters before an intermediate sprint and/or a KOM sprint.
  • Any other blocks is sanctioned if and only if disadvantage a specific player and it's done continously to penalize a specific players not only once
  • It's forbidden to block a rider faster than you on the climbs while your rider is dead. You must move to let him overtake you.
  • Blocking in every other zone it's allowed but jury will evaluate case by case if the block can be sanctioned because it's an attempt to penalize a player.
  • In every case sanction for the block is the last place of the belonging group for sprints. A point penalty can be added (example climbs) and blocked player could not gain further positions

Intruders

  • Host must check that list of the players in the room are the correct one and could not let any not listed players in the room. The only exceptions are made for streamers and organization members when asked
  • Host will be punished for this if good faith by him it's not proved (example, if intruder claimed it was another nickname of a non present player, it's not an host fault)
  • Host will be relegated to last place of the game if this happened 
  • The intruder if subscribed will be disqualified from ALL the PCM World Cup 2018 competitions, team competitions included, if not he can't subscribe

Warnings

  • Jury can submit warnings as sanctions
  • From the third warning, jury must add a penalty in points (road) or positions (track) to the warned user in the competition for the last warning received
  • From the fifth warning jury must disqualified the user in the competition for the last warning received
  • At the seventh warning user jury must exclude the user by the rest of PCM World Cup 2018
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  • 1 month later...
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Prizes update with members

  1. Winner of Team Classification – Member 1 - Josepereira
  2. Winner of Team Classification – Member 2 - Dinli
  3. Winner of Team Classification – Member 3 - Edk
  4. Winner of Team Classification – Member 4 - Guilherme
  5. Winner of Team Classification – Member 5 - Tomas14
  6. Winner of Team Classification – Member 6 - Not given (Jotafap didn't play 2 finals)
  7. Winner of Team Classification – Member 7 - Not given (Portugal has only 6 team members)
  8. Winner of Team Classification – Member 8 - Not given (Portugal has only 6 team members)
  9. Winner of Solo Road Inline - Danielfireboy
  10. Winner of Solo Road Minitour - Josepereira (not given, already prized with #1)
  11. Winner of Solo Road Classic - Josepereira (not given, already prized with #1)
  12. Winner of Solo Omnium - LuxASchleck
  13. Winner of Elimination Race - Josepereira (not given, already prized with #1)
  14. Winner of Scratch - Shadow
  15. Winner of Keirin - Josepereira (not given, already prized with #1)
  16. Winner of Points Race - Guilherme (not given, already prized with #4)
  17. Winner of Sprint - Dg1107
  18. Winner of Solo Road ITT - Hoolicools
  19. Winner of Solo Road TTT  - Josepereira (not given, already prized with #1)
  20. Winner of 200TT - Davi
  21. Winner of Solo General Classification - Josepereira (not given, already prized with #1)
  22. Winner of Overall General Classification - Josepereira (not given, already prized with #1)
  23. Winner of Road Grand Final Dg1107 (not given, already prized with #17)
  24. Winner of Solo Track Classification - Shadow (not given, already prized with #14)
  25. First placed of Overall GC - Josepereira (not given, already prized with #1)
  26. Second placed of Overall GC - Shadow (not given, already prized with #14)
  27. Third placed of Overall GC - Danielgh1 (not given, already prized with #9)
  28. 4th placed of Overall GC - Guilherme (not given, already prized with #4)
  29. 5th placed of Overall GC - Dg1107 (not given, already prized with #17)
  30. 6th placed of Overall GC - Kingmaker
  31. 7th placed of Overall GC - Tomas14 (not given, already prized with #5)
  32. 8th placed of Overall GC - Pierociaca
  33. 9th placed of Overall GC - Dinli (not given, already prized with #2)
  34. 10th placed of Overall GC - LuxASchleck (not given, already prized with #12)
  35. 11th placed of Overall GC - LuxASchleck (not given, already prized with #20)
  36. 12th placed of Overall GC - Andyschleck94
  37. 13th placed of Overall GC - Gesink31
  38. 14th placed of Overall GC - Johnvino
  39. 15th placed of Overall GC - Slomy
  40. 16th placed of Overall GC - Hoolicools (not given, already prized with #18)
  41. 17th placed of Overall GC - EmperorofPau
  42. 18th placed of Overall GC - Boonen88
  43. 19th placed of Overall GC - Mark1987
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New, last and clear rules about quitting road games

Once and for all, clear rules about quitting games in road (for road finals). This are not the new rules but how organizers applied it until now and should be intended

  • ITT and TTT: player involved in quit will take the time obtained, eventually by IA playing for a small portion
  • Inline: player is placed last of the group he belongs at the moment of the crash without re-entering (or worse, if IA ended worse). He kept points IA scores in intermediate sprint
  • Classic: player is placed last of the group he belongs at the moment of the crash without re-entering (or worse, if IA ended worse)
  • Tour: player is placed last of the group he belongs at the moment of the crash without re-entering (or worse, if IA ended worse) for stage groups. For GCs, Points GC and KOM GC organizers will decide case by case considering the moment of the crash and how it affects the ranking

In each case, player who quitted on purpose will receive a sanction

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