PCM 2008 NIF FILES: GMAX PLUGIN METHOD
This guide describes how to create new NIF files using existing NIF files as a base. The guide assumes
your have basic experience with 3d modeling software, whichever one you use. That’s why this guide
is not describing the process of changing a 3d model in a 3d modeling software.
Step 1 is not necessary. It’s possible to create a new 3d model without importing an original game
file. In that case you can start at step 3. However, step 1 is strongly recommended, because it shows
you the structure of the original game files and the original object can be used as a reference. Think
about the number of polygons and triangles, and especially the size of the object. Because, when you
don’t use an original game file as reference, how would you know what size your model has to be?
At the end you may have made a wheel that is larger than the bicycle itself….
PAY ATTENTION! Please make backups of the original PCM files.
For this guide I have used this NIF file: `wheel_ffwd_f2r.nif'.
You can find the file under …\PCM08\ CM_Meshes \ Equipment \ Wheels.