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Crash in avvio modalità carriera


Messaggi raccomandati

Ciao

ho un problema nella modalità carriera (tutte le altre modalità funzionano senza problemi)

Una volta scelta la squadra, quando il gioco prepara il tutto per la partenza della stagione, ottengo un crash.

Ho il gioco "base" (senza mod installate) e lo schianto lo ottengo quando sembra stia generando i calendari utente

Di seguito il contenuto del file Pro Cycling Manager 2012.log


_______________________________________________________________________________________________________________________________________________________________
log begins - Thu Dec 27 12:37:00 2012
_______________________________________________________________________________________________________________________________________________________________
\CYANIDE\cym12buildmachine\Trunk\Dev\CM\Sources\GameCycling\Game\main.cpp(0672): *****************************************************************************
\CYANIDE\cym12buildmachine\Trunk\Dev\CM\Sources\GameCycling\Game\main.cpp(0673): GAME VERSION = 1.4.0.0
\CYANIDE\cym12buildmachine\Trunk\Dev\CM\Sources\GameCycling\Game\main.cpp(0674): PRODUCT NAME = Pro Cycling Manager 2012
\CYANIDE\cym12buildmachine\Trunk\Dev\CM\Sources\GameCycling\Game\main.cpp(0675): BUILD DATE = Oct 3 2012
\CYANIDE\cym12buildmachine\Trunk\Dev\CM\Sources\GameCycling\Game\main.cpp(0676): COMMAND LINE =
\CYANIDE\cym12buildmachine\Trunk\Dev\CM\Sources\GameCycling\Game\main.cpp(0677): *****************************************************************************
\CYANIDE\cym12buildmachine\Trunk\Dev\CM\Sources\GameCycling\Game\main.cpp(0679): Low fragmentation heap enable
..\VirtualMachine\VM_CMemory.cpp(0147): VM is compiled without debugger
..\VirtualMachine\VM_CMemory.cpp(0409): Code Size = 3687798
.\GFwindow.cpp(1257): - System specs -
.\GFwindow.cpp(1267): - System memory : 4063 MB
.\GFwindow.cpp(1311): - System frequency : 1994 Mhz
.\GFwindow.cpp(1251): Hyper-Threading Technology Processors are not detected.
.\GFwindow.cpp(1349): - End system specs -
E\cym12buildmachine\Trunk\Dev\CM\Sources\GameCycling\Game\GameCycling.cpp(1182): No mod specified, using Official settings
dmachine\Trunk\Dev\CM\Sources\GameCycling\Game\CTGraphicConfiguration.cpp(0062): Gamma = 1.000000
dmachine\Trunk\Dev\CM\Sources\GameCycling\Game\CTGraphicConfiguration.cpp(0062): Gamma = 1.000000
\CYANIDE\cym12buildmachine\Trunk\Dev\CM\Sources\GameCycling\Game\main.cpp(0967): HARDWARE Proc Desc Intel(R) Core(TM)2 Duo CPU T5800 @ 2.00GHz
\CYANIDE\cym12buildmachine\Trunk\Dev\CM\Sources\GameCycling\Game\main.cpp(0968): HARDWARE Proc CORECOUNT 2
\CYANIDE\cym12buildmachine\Trunk\Dev\CM\Sources\GameCycling\Game\main.cpp(0969): HARDWARE Proc Speed 1994
\CYANIDE\cym12buildmachine\Trunk\Dev\CM\Sources\GameCycling\Game\main.cpp(0970): HARDWARE RAM 4063
\CYANIDE\cym12buildmachine\Trunk\Dev\CM\Sources\GameCycling\Game\main.cpp(0971): HARDWARE DirectXVersion DirectX 11
\CYANIDE\cym12buildmachine\Trunk\Dev\CM\Sources\GameCycling\Game\main.cpp(0972): HARDWARE DisplayWidth 1280
\CYANIDE\cym12buildmachine\Trunk\Dev\CM\Sources\GameCycling\Game\main.cpp(0973): HARDWARE DisplayHeight 800
\CYANIDE\cym12buildmachine\Trunk\Dev\CM\Sources\GameCycling\Game\main.cpp(0974): HARDWARE GPU Name NVIDIA GeForce 9200M GS
\CYANIDE\cym12buildmachine\Trunk\Dev\CM\Sources\GameCycling\Game\main.cpp(0975): HARDWARE GPU Manufacturer NVIDIA
\CYANIDE\cym12buildmachine\Trunk\Dev\CM\Sources\GameCycling\Game\main.cpp(0976): HARDWARE GPU DriverDate 10/2/2012 23:21:00
\CYANIDE\cym12buildmachine\Trunk\Dev\CM\Sources\GameCycling\Game\main.cpp(0977): HARDWARE GPU TotalVRam 2013
\CYANIDE\cym12buildmachine\Trunk\Dev\CM\Sources\GameCycling\Game\main.cpp(0978): HARDWARE GPU Score 1.00
\CYANIDE\cym12buildmachine\Trunk\Dev\CM\Sources\GameCycling\Game\main.cpp(0979): HARDWARE GPU DB Match 1
.\GFwindow.cpp(0419): disable Aero
.\Sound_FMod_CDevice.cpp(0131):
.\Sound_FMod_CDevice.cpp(0131): +- Begin block: Init FMOD sound device
.\Sound_FMod_CDevice.cpp(0131): |
.\Sound_FMod_CDevice.cpp(0177): | FMOD selected mixer : All platforms - Autodetect the fastest quality mixer based on your cpu.
.\Sound_FMod_CDevice.cpp(0178): | FMOD selected output : DirectSound driver. (Needed to get EAX2 or EAX3 support, or FX api support.)
.\Sound_FMod_CDevice.cpp(0187): | FMOD selected driver : Driver audio principale
.\Sound_FMod_CDevice.cpp(0196): | FMOD initialization...
.\Sound_FMod_CDevice.cpp(0205): | FMOD initialization... OK
.\Sound_FMod_CDevice.cpp(0211): |
.\Sound_FMod_CDevice.cpp(0211): |
.\Sound_FMod_CDevice.cpp(0211): +- End block: Init FMOD sound device
.\Sound_FMod_CDevice.cpp(0211):
dmachine\Trunk\Dev\CM\Sources\GameCycling\Game\CTGraphicConfiguration.cpp(0062): Gamma = 1.000000
E\cym12buildmachine\Trunk\Dev\CM\Sources\GameCycling\Game\GameCycling.cpp(0399): Check DX version
E\cym12buildmachine\Trunk\Dev\CM\Sources\GameCycling\Game\GameCycling.cpp(0404): Check DX version asked
E\cym12buildmachine\Trunk\Dev\CM\Sources\GameCycling\Game\GameCycling.cpp(0412): Check DX version OK, renderer creation
E\cym12buildmachine\Trunk\Dev\CM\Sources\GameCycling\Game\GameCycling.cpp(0416): Renderer created
(0000): Create system
(0000): Begin page creation
(0000): Console Init
(0000): Manager component
(0000): Create system
E\cym12buildmachine\Trunk\Dev\CM\Sources\GameCycling\Game\GameCycling.cpp(2185): [game] switching from state 10 to state 13 with action 1
(0000): DisplayPage(13) : Page_Intro
(0000): CloseAllDialog
E\cym12buildmachine\Trunk\Dev\CM\Sources\GameCycling\Game\GameCycling.cpp(2549): [game] state transition ok
(0000): GameManager_FireDoAction:1 State:13
m12buildmachine\Trunk\Dev\CM\Sources\GameCycling\VideoPlayer\PCMVideo.cpp(0069): Starting video player
machine\Trunk\Dev\CM\Sources\GameCycling\VideoPlayer\PlayerDirectShow.cpp(1367): Init
machine\Trunk\Dev\CM\Sources\GameCycling\VideoPlayer\PlayerDirectShow.cpp(1375): COM Init...
machine\Trunk\Dev\CM\Sources\GameCycling\VideoPlayer\PlayerDirectShow.cpp(1394): COM Init... OK
machine\Trunk\Dev\CM\Sources\GameCycling\VideoPlayer\PlayerDirectShow.cpp(1398): Are WMR9 present ?
machine\Trunk\Dev\CM\Sources\GameCycling\VideoPlayer\PlayerDirectShow.cpp(0270): Are WMR9 present : TESTING...
machine\Trunk\Dev\CM\Sources\GameCycling\VideoPlayer\PlayerDirectShow.cpp(0287): Are WMR9 present : TESTING... OK
machine\Trunk\Dev\CM\Sources\GameCycling\VideoPlayer\PlayerDirectShow.cpp(1406): WMR9 OK !
machine\Trunk\Dev\CM\Sources\GameCycling\VideoPlayer\PlayerDirectShow.cpp(1408): Init... OK
m12buildmachine\Trunk\Dev\CM\Sources\GameCycling\VideoPlayer\PCMVideo.cpp(0030): Playing video Videos\Emergent.avi
m12buildmachine\Trunk\Dev\CM\Sources\GameCycling\VideoPlayer\PCMVideo.cpp(0050): User has skipped video: Videos\Emergent.avi
machine\Trunk\Dev\CM\Sources\GameCycling\VideoPlayer\PlayerDirectShow.cpp(1367): Init
machine\Trunk\Dev\CM\Sources\GameCycling\VideoPlayer\PlayerDirectShow.cpp(1375): COM Init...
machine\Trunk\Dev\CM\Sources\GameCycling\VideoPlayer\PlayerDirectShow.cpp(1394): COM Init... OK
machine\Trunk\Dev\CM\Sources\GameCycling\VideoPlayer\PlayerDirectShow.cpp(1398): Are WMR9 present ?
machine\Trunk\Dev\CM\Sources\GameCycling\VideoPlayer\PlayerDirectShow.cpp(0270): Are WMR9 present : TESTING...
machine\Trunk\Dev\CM\Sources\GameCycling\VideoPlayer\PlayerDirectShow.cpp(0287): Are WMR9 present : TESTING... OK
machine\Trunk\Dev\CM\Sources\GameCycling\VideoPlayer\PlayerDirectShow.cpp(1406): WMR9 OK !
machine\Trunk\Dev\CM\Sources\GameCycling\VideoPlayer\PlayerDirectShow.cpp(1408): Init... OK
m12buildmachine\Trunk\Dev\CM\Sources\GameCycling\VideoPlayer\PCMVideo.cpp(0030): Playing video Videos\Trailer.avi
m12buildmachine\Trunk\Dev\CM\Sources\GameCycling\VideoPlayer\PCMVideo.cpp(0050): User has skipped video: Videos\Trailer.avi
m12buildmachine\Trunk\Dev\CM\Sources\GameCycling\VideoPlayer\PCMVideo.cpp(0107): Video player closed
E\cym12buildmachine\Trunk\Dev\CM\Sources\GameCycling\Game\GameCycling.cpp(2185): [game] switching from state 13 to state 15 with action 12
(0000): DisplayPage(0) : Page_Accueil
(0000): CloseAllDialog
(0000): DisplayDialBox(60) : Dialbox_ProfileSelection pdtData.iOpenedDialboxIndex = -1
(0000): DisplayDialBox : Done; pdtData.iOpenedDialboxIndex = 0
E\cym12buildmachine\Trunk\Dev\CM\Sources\GameCycling\Game\GameCycling.cpp(2549): [game] state transition ok
(0000): GameManager_FireDoAction:12 State:15
..\Fs\src\FS_CFileTools.cpp(0037): boost error: File operation
E\cym12buildmachine\Trunk\Dev\CM\Sources\GameCycling\Game\GameCycling.cpp(2185): [game] switching from state 15 to state 17 with action 3
(0000): DisplayPage(1) : Page_ChoixMode_Solo
(0000): CloseAllDialog
E\cym12buildmachine\Trunk\Dev\CM\Sources\GameCycling\Game\GameCycling.cpp(2549): [game] state transition ok
(0000): GameManager_FireDoAction:3 State:17
(0000): clicked
E\cym12buildmachine\Trunk\Dev\CM\Sources\GameCycling\Game\GameCycling.cpp(2185): [game] switching from state 17 to state 21 with action 22
(0000): DisplayPage(11) : Page_ConnexionReseau
(0000): CloseAllDialog
E\cym12buildmachine\Trunk\Dev\CM\Sources\GameCycling\Game\GameCycling.cpp(2549): [game] state transition ok
(0000): GameManager_FireDoAction:22 State:21
ne\Trunk\Dev\CM\Sources\GameCycling\Cym5ScriptLib\GameManager_Library.cpp(1199): GameManager_InitDB
ne\Trunk\Dev\CM\Sources\GameCycling\Cym5ScriptLib\GameManager_Library.cpp(1207): s_poClientDB Clear
(0000): MenuServer_Constructor iNetWorkMode=1 _szInitDatabase=C:\Users\USER\Documents\Pro Cycling Manager 2012\Mod\Database\OfficialRelease.cdb _szDatabase=C:\Users\USER\Documents\Pro Cycling Manager 2012\Users\USER\Database\Solo\OfficialRelease\Carriera_6.cdb _bIsNewGame=1 _iNewGameMode=1_bIsReplay=0
(0000): [menuserver] starting local server
(0000): Trying to get MD5 for file C:\Users\USER\Documents\Pro Cycling Manager 2012\Users\USER\Database\Solo\OfficialRelease\Carriera_6.cdb
(0000): [menuserver] creating local server
(0000): [menuserver] listening for local connection
(0000): [menuserver] guest connection, sending database md5 to IP *Local*
(0000): GetNetworkMode() = 1
(0000): GameManager_GetMachineState() = 21
(0000): NetClient_GetDistantIP(_client) = *Local*
(0000): Current client IP = *Local*
(0000): GetCurrentIP() =
(0000): szTestDir+szSubDir=C:\Users\USER\Documents\Pro Cycling Manager 2012\Users\USER\Database\Solo\OfficialRelease
(0000): [gameclient] sending default login
(0000): [menuserver] user <USER> trying to login
(0000): [menuserver] new user <USER> logged as guest
(0000): GetNetworkMode=1
(0000): IsHost=1
(0000): iNumUsersHaveChoosen=0
(0000): NumUserHasChosen=0
(0000): GameManager_GetMachineState=21
(0000): [menuserver] guest client trying to subscribe
(0000): fnDBAddUser USER
(0000): Successfull Subscription.
(0000): [menuserver] sending delta database <DATABASE_SERVER> to new user
dmachine\Trunk\Dev\CM\Sources\GameCycling\Game\CTWeatherEngineManager.cpp(0046): Send weather information
(0000): iConnectedUserID 1 has no team
(0000): iNumUsersHaveChoosen=0
(0000): iNumUsersHaveNot=1
(0000): AtLeastOneUserHasNotChosen0
(0000): iConnectedUserID 1 has no team
(0000): iNumUsersHaveChoosen=0
(0000): iNumUsersHaveNot=1
(0000): [gameclient] received delta database <DATABASE_SERVER> from menuserver
(0000): [gameclient] logged with no team (guest)
(0000): ### GuestOK
(0000): ### iGameMode : 1
(0000): ### bNewGame : 1
(0000): ### IsHost() : 1
(0000): GuestOK newgame
E\cym12buildmachine\Trunk\Dev\CM\Sources\GameCycling\Game\GameCycling.cpp(2185): [game] switching from state 21 to state 7 with action 15
(0000): DisplayPage(4) : Page_Wizard_init
(0000): CloseAllDialog
(0000): DisplaySubPage(29) : SubPage_InitCareer
(0000): DisplaySubPage : Done
E\cym12buildmachine\Trunk\Dev\CM\Sources\GameCycling\Game\GameCycling.cpp(2549): [game] state transition ok
(0000): GameManager_FireDoAction:15 State:7
(0000): GameManager_CreateMenuServer from state7
ine\Trunk\Dev\CM\Sources\GameCycling\GameManager\GameManager_Abstract.cpp(1104): [game manager] precomputing race date
chine\Trunk\Dev\CM\Sources\GameCycling\GameManager\GameManager_Career.cpp(0113): <SFLB_GM2_CGameManager_Career_ConnectProcesses>
chine\Trunk\Dev\CM\Sources\GameCycling\GameManager\GameManager_Career.cpp(0115): </SFLB_GM2_CGameManager_Career_ConnectProcesses>
(0000): System_CM5_LoginOk
(0000): bGameOver= 0
(0000): bNewGame=1
(0000): bTeamChoosen=0
(0000): GetNetworkMode=1
(0000): GetMySeasonTeamId=0
(0000): GameMode=1
(0000): IRC_IsClientRunning=0
E\cym12buildmachine\Trunk\Dev\CM\Sources\GameCycling\Game\GameCycling.cpp(2185): [game] switching from state 7 to state 8 with action 12
ine\Trunk\Dev\CM\Sources\GameCycling\GameManager\GameManager_Abstract.cpp(0418): start init before team selected...
ildmachine\trunk\dev\cm\sources\gamecycling\gamemanager\inc\GameProcess.h(0018): starting process 'Young Riders'...
(0000): DisplayDialBox(18) : Dialbox_ProgressBar pdtData.iOpenedDialboxIndex = -1
(0000): DisplayDialBox : Done; pdtData.iOpenedDialboxIndex = 0
ildmachine\trunk\dev\cm\sources\gamecycling\gamemanager\inc\GameProcess.h(0022): process 'Young Riders' has ended
machine\Trunk\Dev\CM\Sources\GameCycling\GameManager\Process_Calendar.cpp(0095): Delete race Track Race, the race category is wrong : 30
machine\Trunk\Dev\CM\Sources\GameCycling\GameManager\Process_Calendar.cpp(0107): Deleted 1 stages
ine\Trunk\Dev\CM\Sources\GameCycling\GameManager\GameManager_Abstract.cpp(0420): init before team selected ok!
(0000): DisplayPage(4) : Page_Wizard_init
(0000): CloseAllDialog
(0000): No display ??
(0000): DisplaySubPage(24) : SubPage_InitTeam
(0000): DisplaySubPage : Done
E\cym12buildmachine\Trunk\Dev\CM\Sources\GameCycling\Game\GameCycling.cpp(2549): [game] state transition ok
(0000): GameManager_FireDoAction:12 State:8
(0000): fnDBSubscribeUser _iUserID=1 _iTeamID=9 _bChooseRandomTeam=0
(0000): fnSubscribeUser _iTeamID=9 _iUserID=1 iResult=0
(0000): <MenuServer_InitGame>
..\Fs\src\FS_CFileTools.cpp(0037): boost error: File operation
(0000): _bIsNewGame : 1
(0000): _iNewGameMode : 1
(0000): _iNewStartingDate : 0
(0000): _iDivisionId : 7
(0000): _iRaceId : 0
(0000): _bReplay : 0
(0000): </MenuServer_InitGame>
(0000): [menuserver] starting new game in solo mode
(0000): [menuserver] sending game init ok
(0000): sending : mUser_GameHostInitOk() from MenuServer_InitGame
(0000): #### ChooseTeamOK OK
(0000): [gameclient] ChooseTeamOK with userid <1>
(0000): System_CM5_LoginOk
(0000): bGameOver= 0
(0000): bNewGame=0
(0000): bTeamChoosen=1
(0000): GetNetworkMode=1
(0000): GetMySeasonTeamId=9
(0000): GameMode=1
(0000): IRC_IsClientRunning=0
(0000): DisplayPage(6) : Page_Principale
(0000): CloseAllDialog
(0000): DisplaySubPage(0) : TM_Nouvelles
(0000): DisplaySubPage : Done
(0000): Host received System_CM5_OnHostInitOk
E\cym12buildmachine\Trunk\Dev\CM\Sources\GameCycling\Game\GameCycling.cpp(2185): [game] switching from state 8 to state 2 with action 27
(0000): DisplaySubPage(0) : TM_Nouvelles
(0000): DisplaySubPage : Done
ine\Trunk\Dev\CM\Sources\GameCycling\GameManager\GameManager_Abstract.cpp(0324): [game manager] selecting start date 1/1/2012...
ine\Trunk\Dev\CM\Sources\GameCycling\GameManager\GameManager_Abstract.cpp(1104): [game manager] precomputing race date
ine\Trunk\Dev\CM\Sources\GameCycling\GameManager\GameManager_Abstract.cpp(0357): [game manager] current stage was set: 0
ine\Trunk\Dev\CM\Sources\GameCycling\GameManager\GameManager_Abstract.cpp(0384): [game manager] ===> stage index is 0
ine\Trunk\Dev\CM\Sources\GameCycling\GameManager\GameManager_Abstract.cpp(0385): [game manager] stage id : 1110
ine\Trunk\Dev\CM\Sources\GameCycling\GameManager\GameManager_Abstract.cpp(0386): [game manager] race id : 110
ine\Trunk\Dev\CM\Sources\GameCycling\GameManager\GameManager_Abstract.cpp(0391): start day is 1/1/2012
ine\Trunk\Dev\CM\Sources\GameCycling\GameManager\GameManager_Abstract.cpp(0392): m_iNextStageSortedIndex is 0
ine\Trunk\Dev\CM\Sources\GameCycling\GameManager\GameManager_Abstract.cpp(0399): start init...
ildmachine\trunk\dev\cm\sources\gamecycling\gamemanager\inc\GameProcess.h(0018): starting process 'Random Init'...
ildmachine\trunk\dev\cm\sources\gamecycling\gamemanager\inc\GameProcess.h(0022): process 'Random Init' has ended
ildmachine\trunk\dev\cm\sources\gamecycling\gamemanager\inc\GameProcess.h(0018): starting process 'Init Moral'...
ildmachine\trunk\dev\cm\sources\gamecycling\gamemanager\inc\GameProcess.h(0022): process 'Init Moral' has ended
ildmachine\trunk\dev\cm\sources\gamecycling\gamemanager\inc\GameProcess.h(0018): starting process 'Transfer_IA'...
ildmachine\trunk\dev\cm\sources\gamecycling\gamemanager\inc\GameProcess.h(0022): process 'Transfer_IA' has ended
ildmachine\trunk\dev\cm\sources\gamecycling\gamemanager\inc\GameProcess.h(0018): starting process 'Program Leader'...
ildmachine\trunk\dev\cm\sources\gamecycling\gamemanager\inc\GameProcess.h(0018): starting process 'Program Leader'...
ildmachine\trunk\dev\cm\sources\gamecycling\gamemanager\inc\GameProcess.h(0022): process 'Program Leader' has ended
ildmachine\trunk\dev\cm\sources\gamecycling\gamemanager\inc\GameProcess.h(0018): starting process 'Program Leader'...
ne\Trunk\Dev\CM\Sources\GameCycling\GameManager\Process_ProgramLeader.cpp(0255): m_fn_vMakeLeaderProgram
ildmachine\trunk\dev\cm\sources\gamecycling\gamemanager\inc\GameProcess.h(0022): process 'Program Leader' has ended
ildmachine\trunk\dev\cm\sources\gamecycling\gamemanager\inc\GameProcess.h(0022): process 'Program Leader' has ended
(0000): DisplayDialBox(18) : Dialbox_ProgressBar pdtData.iOpenedDialboxIndex = -1
(0000): DisplayDialBox : Done; pdtData.iOpenedDialboxIndex = 0
[/CODE]

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No problem con i requisiti di sistema, perchè in ogni caso tutte le altre modalità funzionano senza problemi: le gare in 3d le riesco a giocare in maniera fluida.

Per quanto riguarda gli smanettamenti, ho comunque disinstallato il gioco, cancellato manualmente quanto rimasto nelle cartelle Documenti, %User%/AppData/Roaming e Programmi, reinstallato il gioco (senza alcun mod), ma non è cambiata la situazione di crash

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